v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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v0.31:Maximizing framerate
Template:L is used in Dwarf Fortress to measure the speed at which the game is running. To check your FPS (frames per second) in Dwarf Fortress, simply change [FPS:NO] to [FPS:YES] in Template:L, and your FPS will be displayed near the top right corner of the screen.
Way to increase your framerate
- Using Baughn's Accelerator program. This was written for the old 40d stuff before most of the recent graphics updates. It is generally reported to increase performance in both windows and WINE DF games, though there have been some reports of a blue tinge and instability arising from the accelerator. See the Bay12 thread here. Please note that this is intended solely as a stopgap until the 40d-graphics merge, so if it doesn't work, don't use it. Baughn has stated that he will not devote time to bugtesting it.
- Obsolete as of 31.04 which introduced the 40d-graphics merge. Trying to use it will only cause DF to crash at launch.
- Changing [PARTIAL_PRINT:NO:2] to [PARTIAL_PRINT:YES:2] often dramatically improves performance.
- In 31.04 partial printing is currently disabled as a workaround for other problems according to a forum post by Baughn and will likely be back in 31.05.
- Disabling Temperature and Weather in the init file has been shown to increase speed.
- Limiting the number of dwarves and other moving units (cage/butcher animals!) greatly helps keep speed up.
- World size and fortress site size increase RAM usage and decrease speed. Check if you are happier with an embark rectangle of 3x3 and a medium or small world.
- It has been reported that some people experience "lockdowns" (severe drops in fps for several seconds) when building a well.You may want to try removing yours.
- Sometimes placing statues can also cause "lockdowns".
- Similarly, "lockdowns" can often occur when Template:L is seasonally Template:L or thawing, as it requires changing the properties of a large number of tiles at once, and thawing requires recalculation of all fluid dynamics. This is particularly problematic as many Template:L experience seasonal freezing due to recent changes to Template:Lv0.31.05
- Another way to get "lockdowns" is by having large bridges going up or down at the same time.