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v0.31 Talk:Advanced world generation
This page needs some grammar checking. I don't have enough experience with the latest version to correct it though. Is there a tag or template I should add for this type of error? --Altaree 13:10, 15 April 2010 (UTC)
I cleaned up the Cavern Parameters section, based on some worldgen testing. Seems like some of the info was wrong, although it might just be referring to events later in the game - it was a little hard to parse. Still not sure what the z-levels section is supposed to mean, so I left it alone. --Runcible_spoon 15:32, 18 April 2010 (UTC)
The options in the "z-levels" section seem to refer to how much rock there is between cavern features. See http://www.bay12forums.com/smf/index.php?topic=20638.msg1135248#msg1135248. That said, I'm still unsure quite how the 'huge' underground is genned - modifying some of the default templates only ended up with ca 50 underground levels. More testing needed, evidently. --87.194.186.154 11:12, 5 May 2010 (UTC) BertieB
- D'oh! I was confused by the info on the page and thought there were only 5 possible levels for each z-level item, when on checking there are actually up to 100 possible. Smashing! --87.194.186.154 11:17, 5 May 2010 (UTC)
- This needs more testing, but I'm led to believe that the first option, LEVELS_ABOVE_LAYER_1 affects in fact the number of layers between the last rock layer and the first cavern layer, ie. the height of the cavern. I bumped it up to 20 and ended up with a few ridiculously high caverns. --Alkarlosse 11:10, 8 June 2010 (UTC)