v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
v0.31 Talk:Megabeast
- The number of megabeasts might be affected by the world gen params
[MOUNTAIN_CAVE_MIN:25] and [NON_MOUNTAIN_CAVE_MIN:50]. I guess each cave must have a (semi-)megabeast. --TomiTapio 01:00, 4 July 2010 (UTC)
- In my experience, megabeasts (and kobolds) seem to only hang out in mountain caves, while all others (mountain or non) are populated by semimegabeasts. --Quietust 01:03, 4 July 2010 (UTC)
- Reading Legends mode... one quadruped marsh titan was killed by a sylvan elf! (Genesis mod) --TomiTapio 01:43, 5 July 2010 (UTC)
- I can confirm that I have several titans were killed during worldgen, and none of them by other megabeasts. So the 'megabeasts are invincible during worldgen' info is incorrect. --Aequor 17:45, 29 July 2010 (UTC)
I had a bronze colossus visit me soon after saving. I reloaded that save and at about the same time a dragon showed up instead. What is the mechanism for megabeasts in fortress mode? --Peglegpenguin 06:19, 14 August 2010 (UTC)