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40d:Biome
Biomes are a biotic area with homogeneous characteristics, defined by distinctive plant and animal species and climate.
Biomes in Dwarf Fortress
Biomes in Dwarf Fortress are relevant when you are choosing a fortress location. The individual biomes which form at least one tile of your plot can be cycled with the F-keys, one for each biome in your plot. Your selected biome will be highlighted with Xs on the Local Map, and the biome's information will be displayed on the right side of the screen.
How to Utilize Biomes
Biomes present an easy way for you to provide a variety of resources to your fort. As your starting plot stretches over varied biomes you will have access to the unique resources they each may provide. Generally it is advantageous to plot your embarkation at the convergence of 3 seperate biomes (4 or more if possible - which is made easier if you enlarge your starting plot).
By making use of the 3 seperate biomes you provide more resources for your fort, especially if they are unique biomes. For instance: making sure one of your plots cover a broadleaf or conifer forest will provide you with an ample supply of trees, even if the rest of your plot extends into badlands and desert.
Surroundings are not directly linked to biomes (i.e. Glaciers can be Haunted, Wilderness or Serene).
If your plot is completely encompassed by an Ocean, Lake or Mountain biome you will not be able to embark.
Available Biomes
Biomes
- Arctic Ocean
- Badlands
- Glacier
- Mountain
- Rocky Wasteland
- Sand Desert
- Temperate Broadleaf Forest
- Temperate Conifer Forest
- Temperate Grassland
- Temperate Freshwater Lake
- Temperate Freshwater Marsh
- Temperate Freshwater Swamp
- Temperate Ocean
- Temperate Saltwater Marsh
- Temperate Savanna
- Temperate Shrubland
- Tropical Coniferous Forest
- Tropical Dry Broadleaf Forest
- Tropical Freshwater Marsh
- Tropical Grassland
- Tropical Ocean
- Tropical Savanna
- Tropical Shrubland
- Tundra
See Also
- Regions for the possible values for Trees, Vegetation and Surroundings.