v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
40d:Chasm
Jump to navigation
Jump to search
Chasms
Chasms appear similarly to rivers, although unseeable on the Local/Region/World maps. They are similar to the DFv0.23 chasms except that they are not guaranteed, seem to use the same river-generation code for the fortress map (a "chasm tributary" has been observed), and occupy all z-depths.
Possibly the only thing to create Extreme Cliffs (20+) if observed on the Local Map.
Uses
Build floor, put excess stone on it, sever floor from wall. Watch stone disappear.
It may still be possible to chasm refuse as it was in earlier versions. Monsters may also spring from the chasm, and were provoked by the chasming of refuse in previous versions. It is unknown if these events still occur.