v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

v0.31:Glass

From Dwarf Fortress Wiki
Revision as of 10:15, 25 October 2010 by Hv (talk | contribs) (→‎Bugs: add bugref)
Jump to navigation Jump to search
This article is about an older version of DF.

Glass is produced at the Template:L using Template:L with either Template:L (green glass), Template:L and Template:L (clear glass), or Template:L and pearlash (crystal glass). A Template:L can also be used, in which case no fuel is required. Raw glass (of all three types) can now be acquired from some Template:L caravans.

Glass is valued based on the difficulty in making it, with green glass being the lowest value and crystal glass being the highest.

Uses

Glass may be used to produce most things that can be produced at a Template:L, with the exception of beds, medical supplies, training weapons, and possibly other things. In addition, it may be used to produce Template:L. These, especially ones made of green glass, are excellent practice for aspiring jewelers (and their production provides experience for Template:L). Glass can also be shaped into Template:Ls which can be used to build Template:Ls and Template:Ls. Glass trap components can be made, though they are woefully ineffective (see below).v0.31.14

For more information on the use of glass, see the Template:L page.

Bugs

Making raw crystal glass or crystal glass items is currently not functional. Despite rough rock crystals being available, the game will announce 'Needs glass-making rough gems'.v0.31.03 Bug tracker

While glass can be used to make trap components, they seem to not be able to penetrate even base quality clothing, though they will still cause tired status. This may be due to the glass materials failing to initialize [MAX_EDGE], resulting in it often being equal to zero. v0.31.12

Glass and Magma

It is currently unknown if glass still behaves oddly with Template:L, and this needs to be confirmed. In the previous version, certain glass items would melt and others would not.


Through memory hacking, the material properties of each type of glass have been determined; for convenience, they are provided below as inorganic material definitions: