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40d:Item token
Revision as of 16:58, 14 January 2009 by DaveLawson (talk | contribs)
- You may be looking for Item definition tokens.
These are to be used with certain Creature Tokens (such as ITEMCORPSE) as well as in Reactions.
An item is described by four tokens, as such:
[<whatever is asking for the token>:TYPE:SUBTYPE:MATERIAL:MATGLOSS]
Item type tokens
Token | Description |
---|---|
SMALLGEM | Cut gemstones usable in jeweler's workshop |
BLOCKS | Blocks of any kind. |
ROUGH | Raw gemstones. |
STONE | Raw mined stone. |
WOOD | Wooden logs. |
BAR | Both metal and non-metal bars. |
DOOR | Doors. |
FLOODGATE | Floodgates. |
BED | Beds. |
CHAIR | Chairs and thrones. |
CHAIN | Chains and ropes. |
FLASK | Flasks. |
GOBLET | Goblets. |
INSTRUMENT | Musical instruments. Subtypes come from item_instrument. |
TOY | Toys. Subtypes come from item_toy. |
WINDOW | Windows. |
CAGE | Cages. |
BARREL | Barrels. |
BUCKET | Buckets. |
ANIMALTRAP | Traps for animals. |
TABLE | Tables. |
COFFIN | Coffins and caskets. |
STATUE | Statues. |
CORPSE | Dead things. |
WEAPON | Weapons. Subtypes come from item_weapon. |
ARMOR | Armor and clothing worn on the upper body. Subtypes come from item_armor. |
SHOES | Armor and clothing worn on the feet. Subtypes come from item_shoes. |
SHIELD | Shields and bucklers. Subtypes come from item_shield. |
HELM | Armor and clothing worn on the head. Subtypes come from item_helm. |
GLOVES | Armor and clothing worn on the hands. Subtypes come from item_gloves. |
BOX | Chests, coffers, and boxes. |
BIN | Bins. |
SAND | Sand. |
ARMORSTAND | Armor stands. |
WEAPONRACK | Weapon racks. |
CABINET | Cabinets. |
FIGURINE | Idols. |
AMULET | Amulets. |
SCEPTER | Scepters. |
AMMO | Ammunition for hand-held weapons. Subtypes come from item_ammo. |
CROWN | Crowns. |
RING | Rings. |
EARRING | Earrings. |
BRACELET | Bracelets. |
GEM | Large gems. |
ANVIL | Anvils. |
CORPSEPIECE | Body parts. |
REMAINS | Dead vermin bodies. |
MEAT | Butchered meat. |
FISH | Prepared fish. |
FISH_RAW | Unprepared fish. |
VERMIN | Small pseudo-creatures. |
PET | Tame vermin. |
SEEDS | Seeds from plants. |
PLANT | Plants. |
SKIN_RAW | Untanned skins. |
SKIN_TANNED | Tanned skins. |
BONES | Bones from creatures. |
SHELL | Shells from creatures that have them. |
LEAVES | Leaves from certain plants after processing. |
THREAD | Thread gathered from webs or made at the farmer's workshop. |
CLOTH | Cloth made at the loom. |
TOTEM | Totems. |
SKULL | Skulls of dead critters. |
PANTS | Armor and clothing worn on the legs. Subtypes come from item_pants. |
BACKPACK | Backpacks. |
QUIVER | Quivers. |
CATAPULTPARTS | Catapult parts. |
BALLISTAPARTS | Ballista parts. |
SIEGEAMMO | Siege ammo. Subtypes come from item_siegeammo. |
BALLISTARROWHEAD | Arrow heads for ballista bolts. |
TRAPPARTS | Mechanisms. |
TRAPCOMP | Weapons for traps only. Subtypes come from item_trapcomp. |
EXTRACT | Extracts from certain plants and creatures. |
POTION | ??? |
DRINK | Liquids from brewed plants. |
POWDER_MISC | Powders (such as flour or dye) from milled plants; bone meal. |
CHEESE | Cheeses. |
FOOD | Prepared food. |
LIQUID_MISC | Miscellaneous liquids such as lye. |
COIN | Coins. |
GLOB | Fats, tallows and small bits of molten rock. |
ROCK | Pebbles (more useful in adventure mode.) |
PIPE_SECTION | Lengths of pipe. |
Item subtype tokens
Most item types have no subtypes. "NONE" or "NO_SUBTYPE" (the raws use NO_SUBTYPE, saving an embark profile uses NONE) is used for the subtype position for these. For items that do have subtypes, the subtypes are defined from the raws for that item type as noted above.
Material tokens
The material tokens have been moved to the new Material tokens page.