- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d:Reactions
Reactions currently control the actions of the smelter building. They consist of at least one reagent and one product.
[REACTION:PIG_IRON_MAKING] <-- The name of the reaction. Not referenced elsewhere yet, but must be unique.
[NAME:make pig iron bars] <-- What appears in the game when the necessary reagents are available.
[SMELTER] <-- Says the reaction is performed in the smelter. Are there other tokens yet?
[REAGENT:1:BAR:NO_SUBTYPE:METAL:IRON] <-- Says the reaction requires one item with the Item Token BAR and any subtype. The second part refers to the matgloss of iron, which is located within MATGLOSS_METAL.
[REAGENT:1:REACTION_CLASS:FLUX] <-- Any object with the token of [REACTION_CLASS:FLUX] may be used here. It might be possible to add reaction classes arbitrarily.
[REAGENT:1:BAR:NO_SUBTYPE:COAL:NO_MATGLOSS] <-- This is confusing. Is coal handled specially, or am I wrong about the last two parameters?
[PRODUCT:100:1:BAR:NO_SUBTYPE:METAL:PIG_IRON] <-- The end product of the reaction. The first parameter might be probability, and the second is definitely the number of resulting objects. The last are the item token and material, as in reagents.
[FUEL] <-- Says the reaction uses fuel.