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40d:Starting build

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Revision as of 16:49, 21 March 2011 by Quietust (talk | contribs)
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This article is about an older version of DF.

Your First Fortress?

If you are a new player looking for a solid basis to survive the first couple of months or years, check out the aptly named guide on Template:L. It includes a basic starting build aimed at being fail-safe.
If you're trying to plan the future, try Template:L?
If you're looking for specific, personalized examples of starting builds, see Template:L


A starting build is a personal strategy for choosing the initial supplies, equipment, and Template:Ls of your initial seven dwarves when starting a new game in Template:L. These skills and items which you assign to your dwarves will have a large impact on life in your new fortress, especially in its first year.

This page attempts to give advice on some of the many gameplay elements which influence the flow of your game based on your goals. These include: choosing a fortress site, the starting build itself, as well as challenge builds aimed at providing new or unusual challenges to advanced players.

But one thing should be made clear - there is no "best" build, no "perfect" or "clearly superior" final mix of skills and items. There are too many variables to connect, not the least of which is... you! Your play style, what you, as an individual player, consider preferable for the proper mix of fun and challenge. And then there is the environment, where your dwarfs will arrive, the creatures, the resources available, and so forth.

Items are tied to starting skills, and starting skills are tied to the expected environment for your chosen embark, and all are tied to your preferences for playing the game - not all sites require (or invite) the same approach, and no two players would take the same approach to the same environment.

So while suggestions can be made, and new ideas presented for your consideration, ultimately the final "best" mix for you will have to come from your experience, which will begin to grow during your first game. Without understanding "everything", some decisions will just have to be guesswork - and even later you never know "everything".