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v0.31:Cook
Association | ||
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Profession | Template:L | |
Job Title | Cook | |
Labor | Template:L | |
Tasks | ||
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Workshop | ||
Attributes | ||
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This article is about an older version of DF. |
A Cook is a dwarf whose highest skill is in cooking. Cooks will prepare meals at the Template:L workshop using ingredients available in your fortress. They will also render Template:L into Template:L at the kitchen. Both of these fall under the Cooking labor.
There are three kinds of meals- easy, fine, and lavish. An easy meal uses two components; a fine meal three components, and a lavish meal four components. The result is a stack of prepared food with the same size as the sum of the stack sizes of its components. Prepared meals can rot, but do so much more slowly than raw food, especially Template:L.
Although some kinds of Template:L can be eaten raw, other food resources are ingredients which are only edible when cooked into a meal. Cooking thus increases the number of food sources available to your fortress. Conversely, cooking plants does not yield plant Template:Ls, so cooking edible plants decreases your potential Template:Ls. Eating high Template:L prepared food also gives your dwarves happy Template:Ls; a dwarf will also receive a happy thought if the meal contains one of their favorite foods. It is not precisely known how a cook's skill and the quality of ingredients affect the happiness generated by a meal, but as a general rule there's no such thing as "too good".
Recipes
See also Template:L for ingredients.
Meals are prepared with a primary ingredient and 1~3 other ingredients. The primary ingredient determines what the meal will be called, and the remaining ingredients appear to be a random assortment of whatever is on hand. The result will be a stack of meals. The stack size is equal to the sum of the stack sizes of the ingredients.
Easy meals require two ingredients, and will be named "{last ingredient} biscuit".
Fine meals require three ingredients, and will be named "{last ingredient} stew".
Lavish meals require four ingredients, and will be named "{last ingredient} roast".
This table begins to show the interaction between preparation quality, and ingredient quality. The 'Value' column in the table is the total value of the stack divided by the number of portions in the stack, so that it is per portion.
Preparation | Recipe | Type | Ingredients | Value |
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(normal) | Plump Helmet | Biscuits | 2x minced Plump Helmet | 18 |
Well-Prepared | Plump Helmet | Biscuits | 2x minced Plump Helmet | 28 |
Well-Prepared | Plump Helmet | Biscuits | 1x minced Plump Helmet, 1x well-minced Plump Helmet | 32 |
Well-Prepared | Plump Helmet | Biscuits | 2x well-minced Plump Helmet | 36 |
Well-Prepared | Plump Helmet | Biscuits | 1x well-minced Plump Helmet, 1x finely minced Plump Helmet | 40 |
Plump Helmet[1] have 4 value, and four Well-Prepared food in this table have 4☼ gaps each other. From this value table, this formula shows value per portion.
10 * (prepared quality) + (material1 value * mince quality) + (matelial2 value * mince quality) + (material3 ...
And this formula can apply all(easy~lavish) meals.
Boozecooking
There used to be an Template:L called "boozecooking", which allowed for meals to be cooked entirely out of booze, which let you feed five times as many dwarfs with the same amount of farming. This is because Template:L one unit of food produces five units of booze.
Bugs
- Cooks will only use liquid bases (like Template:L) as a last resort, instead preferring to cook solid foods with solid foods. Bug:2393
- Cooking with eggs creates extreme kitchen Template:L. Bug:3994
- Frozen milk gets cooked into prepared meals as a solid, causing the meal to melt later. Bug:2787