- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Stonegears/Stockpiles
- Back to the Template:L
Stockpiles
A Template:L is a long-standing "put items here when they aren't being used" command. Since it's just a command on where to put things they don't cause any physical changes to your site. The primary uses of stockpiles are:
- Putting certain items in certain locations, usually close to where they'll be used. Stockpiles let you be very specific about what is or isn't allowed there.
- Consolidating certain types of items into Template:Ls and Template:Ls/Template:Ls.
- Making Template:L rot slower, especially Template:L. Don't ask how an abstract concept like a stockpile does this.
Farming stockpile
There's two reasons to make a stockpile for the farm:
- Dwarfs aren't smart enough to carry more than one item at once. Further, they're so stupid that a farmer, instead of carrying around a bag of seeds when planting seeds, will only carry a single seed, making necessary a round trip between farm plot and seed bag for each seed planted. To reduce the time taken on the round trips, the seed bags should be put right next to the farm plots.
- Ripe farm plants won't be harvested if there's nowhere to put them.
To make a stockpile, use p from the main menu to access the stockpile menu:
SCREENSHOT PLACEHOLDER
Use f to pick Food, since seeds count as a type of food. To lay out the stockpile press Enter where you want one corner of it to be, move the cursor to where the opposite corner should be, and pressed Enter again, just like for designations (though you can't use the mouse for stockpiles). We'll put this stockpile in the middle of the hallway, since stockpile don't get in the way of walking:
SCREENSHOT PLACEHOLDER
Now return to the main menu with Esc and interact with the stockpile via q. This will choose the "building" (including stockpiles) closest to the X cursor, so you don't need to move it. s will let you change the settings for the stockpile:
SCREENSHOT PLACEHOLDER
Food should be selected in white, and all the other stockpile types should be disabled in light gray. If you accidentally selected some other form of stockpile when creating it, don't worry: scroll to selected type with ↓ and ↑, use d to disable that type, scroll to Food, then use e to enable it. If food is already selected, just scroll down to it. Either way, the screen will now look like this three-tiered menu:
SCREENSHOT PLACEHOLDER
A stockpile starts out with every single relevant item of it's type selected. However, we only want plants and seeds to go here. The easiest way to do this is to turn off everything, then turn back on just what we want. To turn off everything, b will "block all":
SCREENSHOT PLACEHOLDER
Now use → to move from the first (leftmost) column to the second (middle) column, scroll down to Plants, and use p to permit plants; this makes the stockpile accept every type of plant in the game. Scroll down to Seeds and use p again to finish. If we wanted we could use → to move to the third (rightmost) column and then use Enter to toggle on and off individual types of plants and seeds, but we'll leave it be for now.
That's it for the farming stockpile, unless you accidentally created it as something other than a food stockpile and had to change it. If not, just hit Esc twice to return to the main menu. If you did make that mistake, hit Esc just once and look at Max Barrel number. If it's 0, use R to increase it to the maximum value. Then hit Esc a second time to return to the main menu.
Note that any plants harvested on the surface from Template:Ls will be put down here, which is fine.
Next tutorial article
Notes
- On the screen with Change Settings there will also be the lines Max Barrel and Max Bin. These are the maximum number of Template:Ls and Template:Ls allowed into the stockpile for the purpose of consolidating items. Once the maximum number is reached items which could have been consolidated will be placed directly on the ground, which will most probably use up space quicker since each tile in a stockpile can only have one item on the ground. For liquid items which must always be inside of barrels, like Template:L and Template:L, no more of the liquid will be put into the stockpile once the maximum is reached, since liquids can't be stored directly on the ground. To change the maximums:
- e decreases the max barrel count by one, r increases it by one, E sets it to zero and R sets it to the size of the stockpile.
- c decreases the max bin count by one, v increases it by one, C sets it to zero and V sets it to the size of the stockpile.
- To remove a stockpile, x will select Remove Designation, which works just like it does for designations.
- A stockpile can't be expanded after being made.
- Putting two stockpiles of the same type right next to each other won't result in a single merged stockpile, but two separate stockpiles with two separate settings. If you want to make a single stockpile with an unusual shape then you have to first make a rectangular one, then use Remove Designation to take chunks out of it until you have the shape you want.