- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.31:Stonegears/Living area
- Back to the main tutorial page
NOTE: Will refer to announcements about veins and clusters when a world and site has been generated/selected
Continue the stairwell down X more levels beneath the carpentry workshop; you'll know you're there when you find ____ instead of sand and clay. Pause when you get there.
Mining through rock
You probably (though not necessarily) have one or two pieces of ____ lying on the stairs. When your dwarves mine through rock (or anything but soil) there's a chance instead of making what they dig through entirely disappear, it'll only mostly disappear, leaving behind a chunk which is small enough for your dwarves to easily walk around. Your miners are more likely to leave behind a chunk the more Template:Ld at mining they are, and they become more experienced the more the mine. After a while your miners will be so experienced that they'll be leaving behind massive piles of rock. Unfortunately there's no way to turn this off. Fortunately there's lots of things to do with all the rock. Unfortunately, there'll still be a ton of rock left even after you use a lot of it.
Mason's workshop
When you have your first chunk of stone, go back up to the level with the carpenter's workshop and set up a Template:L workshop (b-w-m), and make it out of rock. Then go to the jobs Template:L (u-m or j-m) and order (q) five rock Template:Ls and five rock Template:Ls (chairs are called "thrones" when made from rock). You should set the workshop's profile to only let proficient mason's use it, since the same Template:L is used both for the masonry workshop and building Template:Ls, and you don't want unskilled wall builders to use the workshop.
Living area design
Back at the bottom of the stairs, designate for digging a three wide west-eat hallway, with a 7x7 Template:L to its north and a 7x7 food storage area to the south (though keep them disconnected from the hallway so they won't be dug out yet):
SCREENSHOT PLACEHOLDER
To the west of the dining room designate for digging ten Template:Ls joined by a two tile wide north-south hallway, five bedrooms on either side. An easy way is to make a bunch of 1x3 bedrooms, which is basically just a series of 1x8 tunnels split in the middle by the hallway:
SCREENSHOT PLACEHOLDER
It might seemed cramped, but it's plenty enough for a dwarf. If you want to give them some more room, a series of 2x2 bedrooms with a 1x1 doorway can be used:
SCREENSHOT PLACEHOLDER
Once the bedrooms are dug out you can connect up the dining room designation to the hallway to let the miners dig that out, and while they're doing that you can place beds into the bedrooms.
Placing and setting up beds
To place a bed, enter the building menu with b, then selected beds with b. Move the X cursor with the arrow keys to the back of one of the bedrooms and press Enter. (It doesn't matter if there's a chunk of rock there, your dwarves will move it aside when putting the bed there).
SCREENSHOT PLACEHOLDER
This menu is pretty much identical to the one for placing workshops. You can use x to list individual beds instead of grouping them by type of bed, in case you wanted to selected an individual bed (to select a particular Template:L of bed, or if you'd Template:L one of them). But right now that doesn't really matter, so use Enter to select any of them. This will leave a highlighted bed where the cursor was, indicating an order for a bed to be placed, and will send you back to the building menu. You can use b again to place more beds in more bedrooms. If you try to place more beds than are available for placing, you'll be told Needs bed, since you can't order a piece of furniture to be placed before it's been created.
Once you've placed all the beds, use Esc to return to the main menu, unpause, let your dwarves move the beds into place, and pause again. If you try to look at the beds with k it will simply tell you Bed. This is because once bed is installed the game treats it as a bed building made out of a bed item (the same goes for all other furniture, too). Since it's a building you need to use t if you want to examine the item.
Even though the beds have been installed, from the game's point of view there still aren't any bedrooms. Use q to interact with the bed, select a bed, and use r to Make Bedroom. This will give you a field of flashing Xs and Xs, which marks the area the bedroom will cover. Use - to reduce the size of the room until it doesn't spill out into the hallway, then press Enter. This will leave you in a menu which you can use to do things to the bedroom, but don't bother; once a bed has been turned into a bedroom, it will automatically be claimed by any dwarf that needs one. Move the cursor to the other beds and turn them into bedrooms as well.