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Template talk:Creature/is humanoid
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Is there any way to do wildcard matches with DFRawFunctions? I was going to add all the humanoid creature variations (HUMANOID_HOOF, the zillion different numbers of limbs each type can have, etc.), but if there's any way to just search for any body tag that begins "HUMANOID_", that would be infinitely preferable.--Zzedar (talk) 23:55, 15 April 2013 (UTC)
- I couldn't find any creatures that had tags like those, but something like this:
{{#rsplit:{{#df_tagentry:{{/raw}}|BODY|0|1|NOT_HUMANOID}}|_|0}}
- should give you "HUMANOID" or something else, which can then be checked with #ifeq:
{{#ifeq:{{#rsplit:{{#df_tagentry:{{/raw}}|BODY|0|1|NOT_HUMANOID}}|_|0}}|HUMANOID|1|0}}
- Example: Antman - 1, Cat - 0, Ettin - 1
- Implemented. Thanks for the idea. --Lethosor (talk) 00:27, 16 April 2013 (UTC)
- Uh-oh... barn owls should definitely not be included in this. The #switch may have been a better way to determine this after all. Thoughts? --Lethosor (talk) 00:32, 16 April 2013 (UTC)
- Looks like a lot of birds use HUMANOID_ARMLESS. On the other hand, so do crab men. I guess we could exclude (armless + 2 wings), but that's awfully hacky. Let's take a step back. What is the purpose of this category? I mean, what attributes of humanoidness do we care about that it's worth making a category for them? We should just check those.--Zzedar (talk) 00:54, 16 April 2013 (UTC)
- I'd say this category should just be animal men or obviously humanoid creatures (ettins, humans, etc.). I'm not sure of an easy (non-hacky) way to do this either, but I'll take another look at the raws. --Lethosor (talk) 00:59, 16 April 2013 (UTC)
- That's going to just be the intelligent/learning creatures plus the bronze colossus, isn't it?--Zzedar (talk) 01:06, 16 April 2013 (UTC)
- Whoops, forgot about fire imps. Lessee... are there any non-humanoids with [EQUIPS]?--Zzedar (talk) 01:10, 16 April 2013 (UTC)
Or other creatures that have human-like bodies (which there aren't that many of). I'd intended to include all creatures with BODY_HUMANOID or some other similar tag, but then there's the problem with HUMANOID_ARMLESS creatures. Maybe just excluding the HUMANOID_ARMLESS tag is easiest, but then another tag's bound to turn up. --Lethosor (talk) 01:12, 16 April 2013 (UTC)Checking that...- Green devourer does not have [EQUIPS], but it's unclear exactly what it's classified as. I'd say it's probably more bird-like, though. --Lethosor (talk) 01:15, 16 April 2013 (UTC)
- Molemarians are another edge case. The more I think about this, the more I think is that the problem is just that there isn't a good definition of humanoid -- it's not a term that really has meaning in the game. I'm inclined to say we should just get rid of the category entirely --Zzedar (talk) 01:18, 16 April 2013 (UTC)
- Green devourer does not have [EQUIPS], but it's unclear exactly what it's classified as. I'd say it's probably more bird-like, though. --Lethosor (talk) 01:15, 16 April 2013 (UTC)
- I'd say this category should just be animal men or obviously humanoid creatures (ettins, humans, etc.). I'm not sure of an easy (non-hacky) way to do this either, but I'll take another look at the raws. --Lethosor (talk) 00:59, 16 April 2013 (UTC)