- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
40d Talk:Trap
Couldn't one generate a mild supplementary food source by putting cage traps out on the map at random? Or create rows of them to catch aggressive creatures that are chasing down a fleeing dwarf. The ability to place them on the surface has some interesting possibilities. Kefkakrazy 04:45, 4 November 2007 (EST)
Will berserk dwarves set off pressure plates? Toady mentioned he was going to stop that from happening VengefulDonut 19:39, 4 November 2007 (EST)
Does triggering an upright spike with a lever make it retract? I am testing this now.
Will flooding a spiked pit break or cancel the spike trap? I'd test this, but I don't have the channel dug in yet. --Xazak 18:30, 5 November 2007 (EST)
I'm pretty sure the "corpse stuck in trap" chance is 50%, according to Toady either on IRC or some forgotten forum post a few months back. I really can't remember for sure. -EarthquakeDamage 02:31, 10 November 2007 (EST)
RE Upright Spikes: They're are only effective if something falls on them, right? They don't slow and certainly don't hurt anything just walking through them? -EarthquakeDamage 02:35, 10 November 2007 (EST)
editing info on pike trap according to info on this[1] topic