- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
v0.34:Embark profiles.txt
This article is about an older version of DF. |
The embark_profiles.txt file contains any embark profiles (or starting builds) you have created. It is found at data/init/embark_profiles.txt. Most of these can be transfered between versions, but you need to remember to do so. The file is editable, but a typo could render all of your profiles useless.
Editing
To find a specific profile, look for the [TITLE:name] tag, found directly after the [PROFILE] tag. Objects can be edited just like editing normal raws.
Skills
Most skills use the same names as found in the raws. The syntax for skills is:
[SKILL:#:name:level]
where # is the dwarf (1-7), "name" is the skill, and "level" is the number representing how skilled the dwarf is.
Unfortunately, skills are capped at Proficient (5), and this is checked by the game on embark, so it's not possible to start with legendary dwarves (unfortunately). If you really want to do this, you can try adding [NATURAL_SKILL:(skill):16] to creature_standard.txt (See Cheating).
Default settings
The default file is empty, unless you have installed a mod that creates new embark profiles. If it does not exist, there are several ways to create it:
- Save a new text file with the name "embark_profiles.txt" to the data/init folder
- Use "touch" from a command line (Linux/Mac only)
- Create and save a (useless) profile on the embark screen. Embarking isn't necessary to save the profile.
Most versions of the Lazy Newb Pack include a set of basic embark profiles, an example of which can be found at http://pastebin.com/buqxbNqj