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40d:Flood

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Revision as of 21:13, 4 November 2007 by Tarsier (talk | contribs) (Added bit about 4/7 depth rule.)
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In the previous version of the game, a tile was either flooded or it wasn't. Now, there can be up to seven units of water in a tile: 1/7 is ankle-deep, while 7/7 fills the tile. (At 7/7, the water reaches the ceiling.) At depths below 4/7, dwarves can walk freely, but if the depth is greather than 4/7, dwarves must swim. At 4/7, a dwarf chooses whether he or she walks or swims.[Verify] A dwarf who can't swim can drown in a tile with too much water in it.

Deliberately flooding squares is important for farming.

A tile will flood if there is a water source adjacent to it, which can potentially lead to fatal accidents.