My local time is: 9:38PM, Sunday, 24 November, 2024 (update) My time zone is: +1 UTC
Bonjour!
Yeah, thats it. I dont really have to say anything more. Sorry.
I am the "grammar patrol" on this wiki. If you ever saw an edit with as summary "grammar patrol was here" and always wondered what it was, then you will find out now. It basically means that I have fixed an extremely minor grammar error, spelling error, punctuation error or typo.
I also like to expand the help section at times. And I like fapping messing with systems involving liquids ingame(fully automated sewer systems, lethal drowning/burning chambers, automated systems to learn kiddos how to swim, etc).
My forts
This is a snapshot. This gets updated, but on a when-I-feel-like-it basis.
Date: 7th Galena, 21
Notable events:
- Discovered first cavern level
- Discovered second cavern level(with aid of DFHack)
- Intentionally did not discover the third cavern level(with aid of DFHack)
- Discovered magma sea(with aid of DFHack)
Counters
Wealth created: 1,540,729 sharp. Bam.
Dwarves died(10): 3 by vampire, 1 under a dwarven atom smasher(it was the vampire), 1 killed for unknown reason by a soldier, 1 killed by a GCS that it was hunting, 1 during a cavein, 3 by an unknown cause
Cursed beasts(2): 1 vampire, 1 wereelk
Attacks(4): 1 FB(which is stuck in the first cavern level, and has not been dealt with at all), 1 werebeast, 2 snatchers
Elven caravans destroyed: 3
Squads/soldiers: 4/37
Artifacts: 13. None failed(yet).
Masterpieces: TOO MANY!!!
Years since embark: 5
Population(360): 210 dwarves, around 150 animals
Nobles murdered: None. I find intentionally killing nobles retarded.
Why do I?
- If you kill any of those nobles you wont be able to perform a potentionally important task anymore, as well as causing unhappy thoughts on potentionally a lot of dwarves(especialy with the mayor, as he often has a lot of friends).
- Killing the Leader/Mayor will prevent you from appointing most new ones if a noble turns out to be unsuitable or a vampire, or if you kill one.
- Killing any militia leader will leave their squad without a leader.
- Killing the hammerer will leave you unable to death-penalty a vampire or serious criminal. This might be good in certain cases(for example, a dwarf was convicted to hammering because he carelessly put a floodgate in the trading depot), but you are better off just removing him, convicting the dwarf, and reassinging the hammerer
- Killing the manager will prevent you from mass-producting something without a lot of hassle.
- Killing the bookkeeper does not result in a very bad thing, but players often make the same dwarf both the bookkeeper as well as the manager.
- Killing the broker will prevent you from trading, which isnt always as bad, but still causes unhappy thoughts.
- Killing the chief medical dwarf will render the hospital unusable, as well as losing a potentionally skilled doctor.
Above all, intentionally killing your dwarves at all is stupid.
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