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v0.34:Importing and exporting worlds
| This article is about an older version of DF. |
Although Dwarf Fortress is a single-player game, it is still common to incorporate a social aspect into the game. For example, you may have found a great site that you want to share with others, or you want to play a save or embark someone else posted, or you're reporting a crash during world generation, or maybe you simply want to back up your world or game. There are two primary methods for importing and exporting worlds in Dwarf Fortress: exchanging the seed and exchanging the save.
Seed
"Seed" refers to the 4 specific random strings used to seed the pseudo-random number generator. These values are not sufficient to duplicate a world without the rest of the world gen parameters, but "seed" is shorter to say, so is often used to mean the entire set of parameters. Provided the versions of Dwarf Fortress are similar enough and no modding has taken place on either end, using a person's world gen parameters suffices to generate the same worlds as they did. Unfortunately, this method is incapable of also moving around any events that happened after world generation ended, including the fortresses or adventurers that may have taken place.
If modding has taken place, the world (but still not any events past worldgen) can still be exchanged if both receiver and transmitter have the exact same modification. Moving the world through this method may be slow for the receiver, especially for worlds with a long history.
Export
The easiest way to export your world gen parameters is to press p at the "p: Export image/info" prompt right after world gen has completed. If you didn't do that, then start the game in Legends mode, and press