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Level of conflict

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Revision as of 16:06, 31 July 2014 by Dree12 (talk | contribs) (Added quality rating "Tattered" using the rating script)
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This article is about the current version of DF.
Note that some content may still need to be updated.

Not all combat is Dwarf Fortress is lethal, to-the-death fighting. Several different levels of confict exist and are used in different circumstances.

In adventurer mode, you can view the level of combat with any particular enemy with the look command.

Levels

The levels revealed in the object testing arena are as follows:

  • No quarter
  • Lethal
  • Non-lethal
  • Brawl
  • Training
  • Horseplay
  • Encounter

One other is commonly found in adventurer mode, despite that strictly speaking, it is not a level of conflict:

  • Ally

No Quarter

Someone who is in no-quarter mode will not accept surrender—that is, it's truly a fight to the death, although it is still possible to retreat. No-quarter mode is caused by either required kill ethics, fighting with a non-sapient animal, or faking surrender.

Lethal

Lethal combat is a fight to the death, but surrender may still be accepted to end the combat.