- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
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DF2014 Talk:Quickstart guide
Some of this article still assumes that the fortress will start in Spring, but that's not necessarily true any more. I don't know how to fix it without making things more complicated though. --Dree12 (talk) 20:31, 14 July 2014 (UTC)
- I decided to go with "in the first six month", "by your third season", or similar. --Dree12 (talk) 02:19, 15 July 2014 (UTC)
Change name to "Fortress Mode Quick start"?
I feel like this page should be moved to Fortress mode quick start, not only to be consistent with the name Adventure mode quick start, but also to make it so that the name is more descriptive. "Quickstart guide" could mean anything, really. (For me at least, the current title feels like the name for some hypothetical "how to get DF running" guide, moreso than a fortress mode guide.) As a bonus, the new name doesn't imply that fortress mode is somehow the "default" or "main" mode of play :)
. —Lue (talk) 02:42, 21 July 2014 (UTC)
- Makes sense to me. —Lethosor (talk) 18:34, 21 July 2014 (UTC)
- The game is called 'Dwarf Fortress' and the game mode at issue is called 'Dwarf Fortress' so I think it's reasonable to imply that this is the default mode of play. I don't actually care what the article's title is, but I don't really think anyone is confused by the status quo and if they are I don't think they can handle anything more challenging than legends mode. So I guess this is a vote against.Qalnor (talk)
Articles not Transferring over between versions
I was just browsing through this guide when I noticed that the "starting site" and "preparing carefully" articles are red links. Those pages existed for the last version of this article, but apparently they haven't been transferred over to DF2014 (that's the current version?). I really don't know much about this game or how wikis work, but for anybody else who views this guide it might be useful to see about getting those pages updated so the "where to start" article doesn't have red links in really important places.
- Apparently subpages weren't copied over. I'll work on this tomorrow, hopefully. —Lethosor (talk) 04:04, 24 July 2014 (UTC)
Feedback: Great Guide
I installed DF last night and this guide got me rolling withing a few hours. Thanks! (Well, the DF Starter Pack deserves some credit as well...) --94.65.62.78 21:12, 3 August 2014 (UTC)
Feedback from anonymous user
Details on how to read the two columns in the inventory/stocks screen would be great here. --99.234.13.193 03:06, 11 August 2014 (UTC)
Feedback: wheelbarrow
Maybe im being dumb and blind but i can't find wheelbarrow in Carpenter Workshop.
This is the paragraph where it is explained, but im going through the list and can't find "wheelbarrow". "Also, it would be helpful to build a few wheelbarrows to make hauling large objects easier. Queue up 2 or 3 at the carpenter's workshop (they're located near the bottom of the list, but remember that scrolling up with - warps to the bottom of the list). While the wheelbarrows are being built, select your stone stockpile with q and use w to increase "Max Wheelbarrow" to 3 (the maximum). Your dwarves will automatically move wheelbarrows to the stockpile once they are built."
Maybe it's name got changed or it's being build somewhere else. --84.114.70.137 19:59, 19 August 2014 (UTC)
- What version of DF are you using? As long as you're using v0.34.08 or higher, they're definitely built at a carpenter's workshop (located between "Make wooden minecart" and "Make wooden pipe section"). You may be confused because they're not on the first page of the list, which is mentioned in the paragraph you quoted. —Lethosor (talk) 23:02, 19 August 2014 (UTC)
Feedback: what?
This is incredibly confusing. The picture doesn't even show the entrance. I thought it was supposed to be 20 tiles long and 1 wide. It is nowhere to be found. --63.142.119.65 13:14, 21 August 2014 (UTC)
- This picture shows the entry tunnel after the modifications described in the first two sentences of this section:
"Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to three tiles wide from the entrance of the new room to the outside entry."
- The entrance tunnel extends from the upward ramps on the right to the large room on the left. —Lethosor (talk) 14:16, 21 August 2014 (UTC)
Feedback: Don't know how many barrels are in currently in my stockpile
It says to reduce the max barrels to the number currently in the pile, but I don't know how to find that. Thanks. --196.200.93.16 15:02, 23 August 2014 (UTC)
- Removed that part, since it's not necessary (in fact, the whole point of reserved barrels is to avoid adjusting the settings of every stockpile). —Lethosor (talk) 21:45, 25 August 2014 (UTC)
Feedback: 1x1 stairway or 3x3 stairway
It says to put a stairway in the middle of the room we created for them. That would seem to suggest 1 square stairway. I see some of the graphics that on the floor below it looks like there are 3x3 stairs. I don't know what the implications are of either option or what's intended.
Thanks --196.200.93.16 15:05, 23 August 2014 (UTC)
- It should be a 3x3 staircase in the 3x3 room (see the picture) - hopefully I made this somewhat clearer. —Lethosor (talk) 21:45, 25 August 2014 (UTC)
Feedback: Shift + > or Shift + <
I know there are different graphics when shift should be pushed but showing it for < or > is confusing. It was not apparent that I should hit shift. Had to search somewhere else to figure out how to change z levels --76.125.186.211 00:04, 25 August 2014 (UTC)
- Many keyboard layouts (including US keyboards) require Shift to type < and > - this isn't DF-specific. I added a note in the first place those keys are mentioned. —Lethosor (talk) 17:33, 25 August 2014 (UTC)
Feedback from anonymous user
"in the middle of the 3x3 room you dug out earlier"
May be 5x5 room? --94.181.49.32 15:42, 5 September 2014 (UTC)
- No, this is correct. From the article:
- Near the middle of the entry tunnel, build a 5x5 room, and link it to the entrance tunnel with a 3-tile-wide passageway. Expand the main entry tunnel to three tiles wide from the entrance of the new room to the outside entry. At the end of the entry tunnel, dig a 3x3 room, which will later become your main stairwell.
- I've added a note to the article about this. —Lethosor (talk) 19:08, 5 September 2014 (UTC)