- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
User talk:CLA
- links to tileset/graphic set repos
TODO:add category for graphics; add graphics, tileset, graphic set, color scheme, the repositories, ttf? Although commonly referred to as text or "ASCII"-graphics, DF uses a bitmap tileset with charactes from CP437, displayed in 16 colors. (exception ->Linux terminal text modelink to init file setting ). Both, colors and tileset can be changed (see below). In addition, interface text can be displayed with a TrueType font (bug link) and creatures (which normally are displayed as letters) can be assigned to separate sprite sheets (tilesets?)
[image of default tileset]
Installation
Tileset
add to data/art, change lines in init files
Creature Graphics
Set GRAPHICS to YES drop in raw/graphics and/or data/save/<your region>/raw/graphics
Color Scheme
replaces colors.txt
True Type Font
replace font.txt
Repositories
*TODO: add links to repos, dffd, forum threads create ttf repository?
Creating your own
Creating your own Tileset
- add some info from tileset page
- dimension stuff
- bmp or png, magenta/alpha transparency
- how df blends colors/background/foreground
- easier to start with editing existing tileset
- basic editing tutorial
- basic photoshop stuff: masks, layers, alpha channel transparency, some tools (pen, eraser, selection tool) (get someone to add GIMP equivalents)
- good practices: non-destructive editing, using separate layers, organizing in groups, grid, debug layers
advanced stuff/raw changes
- init & raw changes, link to tileset lists
- most commonly used tiles with multiple meanings: u-d-stairs/bins/cursor/archery, male/female
- note on unused tiles
- compatibility, dependency, conflicts, maintainance across versions (file changes.txt, etc)
tricks and magic
- transparency, partial transparency (including opaque background tiles), engraving, INVERTED, animated tiles
TODO: copypasta.txt includes some old tutorials I wrote, check it.
Creature Graphics
this page
- conflicts, reminder to delete example files or better, overwrite with empty file
- link to list of creatures by tile, add names grabbed from raws with wiki template;
- testing (link to utilities#raw explorer)
- suggestions about grouping
new page 'graphic set' (listed here for drafting)
- different tiles for kids and adults, different tiles for jobs (civ/military), but not for gender (unless you do some caste modding [Verify]). no VERMIN either.
- add explanation of syntax, must be same size as tileset (http://dwarffortresswiki.org/index.php/40d_Talk:Graphics_set_repository#Questions:_making_your_own_set)
- table automatically grabbing creature names, [CREATURE NAME], default letter, (what else is useful?) from raws. TODO: ->ask lethosor for bot/template?
- template in text form you can copy into text editor and only need to insert bitmap name, coordinates (assign coordinates automatically instead?). should be read from raws, too. TODO: how to group? By biome? phylogenetic? ha! I wish; include vermin? useless, but who doesn't love to draw bugs
- list of inconsistently named creatures to beware TODO: necessary considering grabbing names from raws?
TrueType Font
- bug, commonly missing symbols in existing TTF, fontforge
Colors
- add short intro
- be aware of contrasting colors, best to test how every color looks withe every other color
add it all together
- releasing your own stuff
- dffd, other file hosts
- updating to a new version, resolving conflicts: change log, file changes.txt, diff