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40d:Wagon (embark)
Wagons are used by both humans and dwarves to transport goods. In Fortress Mode, you start with a single wagon that can be broken down into three tower cap logs.
Human and dwarven caravans come with wagons pulled by animals. To reach your trade depot, the caravan must be able to follow a cleared path three tiles wide. They will leave without trading if they cannot get to the trade depot in time. Building roads can help keep clear paths by preventing trees from growing, but it's pure luck if a caravan uses one.
Wagons are fragile constructions which will collapse if caught in a cave-in, leaving all what it was carrying on the ground as a result. Traders caught in a cave-in will flee as if they were attacked but will leave all the items dropped by the caravan behind. Mules carrying items are affected just like a normal tamed mule and must be killed in the cave-in for it to drop items on the ground. It is however much more likely that the mule(s) will only be stunned or rendered unconscious and flee shortly after recovering from the hit. Wagons can also be destroyed by ocean waves coming up onto the shore if you have settled in the appropriate area, and are destroyed in a similar manner to cave-ins. The only difference between waves and collapsing is that it is more likely the items will be recovered than if they were lost in a cave-in.
Rooms | |
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Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
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