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Strain at yield
Revision as of 23:11, 22 December 2014 by LethosorBot (talk | contribs) (Removing {{migrated article}})
v50.14 · v0.47.05 This article is about the current version of DF.Note that some content may still need to be updated. |
Material properties |
Defined: Value • Color • Density • Strain at yield • Temperature values |
Derived: Magma safety • Fire safety |
Fluids: Depth • Flow • Pressure |
Strain at yield is a property of materials. As with yield and fracture, there are six types of strain at yield, one for each of the six forces. Although in real life it represents the level of strain when forced by one of the forces, it is simplified greatly. Only impact strain at yield has been verified to have an effect (see Material science).
Note: A higher number means more strain (more flexible). A lower number means less strain (more rigid).
Impact strain at yield
[IMPACT_STRAIN_AT_YIELD:n]
Lower strain at yield materials will shatter when hit by an impact, even if the impact is an edge weapon.
Stone, Bone, Tooth, Horn, Hoof, Pearl, Shell, Soap, Tallow, Chitin, Most frozen liquids | 100 |
Metal template, Wood template, Plant template, Seed template, most powders | 1000 |
Nail | 5000 |
Cartilage | 25000 |
Skin, Fat, Muscle, Sinew, Nerve, Organ template, Leather, Cheese, Leaf | 50000 |
Hair, Feather, Scale, Silk, Thread | 100000 |