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40d:Calendar
The dwarven calendar is used to display dates, and is visible in the upper right corner of the Overall Status screen (z). One year has 336 days and consists of twelve month in four seasons, with three months per season. Every month has 28 days. The months are named after kinds of stones, ore, gems and wood. New Year's Day and the first day of spring both fall on the 1st of Granite. New Year's Eve and the last day of winter both fall on the 28th of Obsidian.
The game starts in the year 1050 of the dwarven calendar.
Months and seasons
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Granite | Early- | Spring |
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Slate | Mid- | |
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Felsite | Late- | |
*
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Hematite | Early- | Summer |
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Malachite | Mid- | |
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Galena | Late- | |
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Limestone | Early- | Autumn |
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Sandstone | Mid- | |
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Timber | Late- | |
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Moonstone | Early- | Winter |
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Opal | Mid- | |
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Obsidian | Late- |
Ages
Age | Years | ||
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The Age of Myth | 0 | – | 499 |
The Age of Legends | 500 | – | 999 |
The Golden Age | 1000 | – | 1050 |
Farming
With the changing seasons come different weather conditions, depending on your climate. A typical mountain side fort will have snow in spring and winter, with warm summers and colourful autumns. The seasons correspond to growing seasons from the Farm menu which dictate what can be grown when during the year.
During Winter muddy tiles in subterranean parts of your fort will dry out making them useless for farming. Although the farm construction may still exist, come spring, you may find it necessary to re-irrigate your farms and rebuild them.
- TODO: Confirm/reject, do farms need rebuilding in order to grow plants in the second year?