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40d:Experience

From Dwarf Fortress Wiki
Revision as of 06:37, 21 July 2008 by Sigil (talk | contribs) (Engraving floors now gives 10xp instead of 30xp)
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Experience represents how much a certain dwarf (or other intelligent creature) has learned about a certain subject, or on a whole. It affects proficiency in skills and a dwarf's attributes. Experience points are never displayed directly, except in Adventure Mode.

Every experience point earned is associated with a skill. Skill increases happen when a certain number of points in that skill is reached. Attribute increases happen when a certain total number of points is reached.

The message "Dwarfname is more experienced." signifies an attribute increase. Skill increases are not announced unless the increase changes a dwarf's profession ("Dwarfname has become a new profession.").

Gaining experience

Dwarves gain experience by performing tasks. Experience is gained when the task is completed; if a task takes a long time and is frequently interrupted (by the dwarf going off to drink, for instance), the dwarf will gain the skill very slowly. Tasks without an associated skill (such as hauling) do not give any experience. Constructing or destroying buildings also does not give experience (except when architecture is used).

Known Experience Values
Skill Task XP
Miner Dig 10
Bowyer Make wooden crossbow 30
Carpenter Construct bed 30
Engraver Smooth or detail a floor 10
Engraver Smooth or detail a wall 10
Mason Construct rock object 30
Wood Crafter Make wooden bolts 30
Stone Crafter Make stone crafts/mugs/toys/instruments 30
Building Designer Construct building 30
Operator Load catapult 30
Operator Fire catapult 30
Weaver Gather silk 30
Weaver Weave any cloth 30
Wood Cutter Fell tree 30
Butcher Slaughter animal 30
Brewer Brew one batch 30
Cook Cook any meal 30
Herbalist Gather plants 30
Strand Extractor Extract Adamantine 30
Varies Create artifact 20,000
Military Skill Task XP
Marksdwarf Shoot at archery range ≈7.5

Increasing skills

To reach Novice level in any skill requires 500 XP. Reaching each successive level requires an additional 100 XP, so to go from Novice to No label requires 600 XP; No label to Competent requires 700 XP, and so on. The following figures are the cumulative XP needed to go from unskilled to any given skill level.

For item-crafting purposes, there are actually 21 skill levels, from 0 (dabbling) to 21 (Legendary+5). The skill levels Legendary through Legendary+5 are all shown as Legendary, but are actually separate levels. You can't find out exactly when a dwarf gets to Legendary+5, but it will happen 1000xp before their eighth attribute if they have no other skills, so when they get eight attributes, they are at Legendary+5. Masterpieces happen 15% of the time when Legendary, but 27% of the time when Legendary+5, based off of a random d20 roll. Skill beyond Legendary+5 does not increase the probability of creating a masterpiece item.

Level XP
Dabbling 1
Novice 500
No label 1100
Competent 1800
Skilled 2600
Proficient 3500
Talented 4500
Adept 5600
Expert 6800
Professional 8100
Accomplished 9500
Level XP
Great 11000
Master 12600
High Master 14300
Grand Master 16100
Legendary 18000
Legendary+1 20000
Legendary+2 22100
Legendary+3 24300
Legendary+4 26600
Legendary+5 29000
.

Increasing attributes

Attribute increases are based on total experience gained across all skills, and are not connected to the attainment of specific skill levels.

Dwarves with a single skill will get their first attribute between Competent and Skilled, their second when reaching Talented, a third between Expert and Professional, a fourth when reaching Great, and a fifth between High Master and Grand Master. Further increases can happen after Legendary.

Attributes XP
1 2000
2 4500
3 7500
4 11000
5 15000
6 19500
7 24500
8 30000
Attributes XP
9 36000
10 42500
11 49500
12 57000
13 65000
14 73500
15 82500
16 92000