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DF2014 Talk:Entity token
Revision as of 15:14, 25 April 2019 by DarklingArcher (talk | contribs) (→Generated creatures entity: reply)
New Set Of Tokens In Entity Definitions
Kobolds now seem to use a different form of animal specification in their entity_default.txt entry - in the previous version, it was
[USE_CAVE_ANIMALS]
. It's now this set of tokens:
[ANIMAL] [ANIMAL_CLASS:POISONOUS] [ANIMAL_FORBIDDEN_CLASS:MAMMAL] [ANIMAL_NEVER_MOUNT] [ANIMAL_NEVER_WAGON_PULLER] [ANIMAL_NEVER_PACK_ANIMAL] [ANIMAL_ALWAYS_PET] [ANIMAL_ALWAYS_SIEGE]
All of these seem to be fairly self explanatory? Just sorta posting this because I wanted to highlight the change, but don't currently have the time to play with these enough to give accurate descriptions. CalmBit (talk) 11:57, 1 December 2017 (UTC)
Generated creatures entity
How make civ of demons? --93.77.222.197 07:38, 24 April 2019 (UTC)
- The creature IDs of demons are DEMON_1, DEMON_2, DEMON_3, and so on. I tried making a civilization out of DEMON_1, but it does not work. The game throws an error about not recognizing DEMON_1 during reading the raw files, long before any demons are generated. -- DarklingArcher (talk) 15:14, 25 April 2019 (UTC)
Always present
If animals always present without animal classes, you can embark with all creatures, even with demons, werebeasts, angels, night trolls and bogeymans.