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40d Talk:Wagon (embark)
Cliff climbing wagons?
Alright. I'm just playing a great map with a open magma vent hell'uva lot of magnetite, when some humans arrived. I had long prepared my self for their precious wagons and had rebuilt the whole path leading to my main entrance, where my trade depots are. At the beginning they were somewhat chaotic in their pathfinding, but I was just clearing some trees to make access to my depots more direct, so I wrote that off as an oddity relating to that. However, soon I noticed that the wagons were following their old path. The thing is, I had dug out the old ramps leading to my entrance, so that the old path was no longer usable. Strangely enough it didn't bother the wagons. They simply climbed the cliffs and acted like it was totally normal for wagons to climb 90* cliffs. Freaky... At least no good were lost or damaged and those damned Fire Imps didn't put em on fire! Ugh... Hate those buggers. Noctis 11:11, 9 November 2007 (EST)
They're no longer very slow as of 33b. --Geofferic 01:58, 19 November 2007 (EST)
Multiple Wagons
I was playing around with cheatomatic and i brought a few thousand items with me for my starting fortress. I ended up with five wagons! Diabl0658 03:03, 8 January 2008 (EST)
- Yea. The game doesn't actually try to pack *EVERYTHING* in one wagon, and distributes them as humans bringing the same goods would. --Edward 05:15, 8 January 2008 (EST)