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DF2014:Nervous tissue/raw

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< DF2014:Nervous tissue
Revision as of 18:37, 7 May 2019 by DarklingArcher (talk | contribs) (Raws of nervous tissue, from v0.44.12)
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[MATERIAL_TEMPLATE:NERVE_TEMPLATE] [STATE_COLOR:ALL_SOLID:GRAY] [STATE_NAME:ALL_SOLID:nervous tissue] [STATE_ADJ:ALL_SOLID:nervous tissue] [STATE_COLOR:LIQUID:GRAY] [STATE_NAME:LIQUID:n/a] [STATE_ADJ:LIQUID:n/a] [STATE_COLOR:GAS:GRAY] [STATE_NAME:GAS:n/a] [STATE_ADJ:GAS:n/a] [DISPLAY_COLOR:7:0:0] [MATERIAL_VALUE:1] [SPEC_HEAT:4181] [IGNITE_POINT:10508] [MELTING_POINT:NONE] [BOILING_POINT:NONE] [HEATDAM_POINT:10250] [COLDDAM_POINT:9900] [MAT_FIXED_TEMP:NONE] [SOLID_DENSITY:500] [LIQUID_DENSITY:NONE] [MOLAR_MASS:NONE] [IMPACT_YIELD:10000] [IMPACT_FRACTURE:10000] [IMPACT_STRAIN_AT_YIELD:50000] [COMPRESSIVE_YIELD:10000] [COMPRESSIVE_FRACTURE:10000] [COMPRESSIVE_STRAIN_AT_YIELD:50000] [TENSILE_YIELD:10000] [TENSILE_FRACTURE:10000] [TENSILE_STRAIN_AT_YIELD:50000] [TORSION_YIELD:10000] [TORSION_FRACTURE:10000] [TORSION_STRAIN_AT_YIELD:50000] [SHEAR_YIELD:20000] copied human skin (no data) [SHEAR_FRACTURE:20000] [SHEAR_STRAIN_AT_YIELD:50000] [BENDING_YIELD:10000] [BENDING_FRACTURE:10000] [BENDING_STRAIN_AT_YIELD:50000] [MAX_EDGE:0] [ABSORPTION:100] [IMPLIES_ANIMAL_KILL] [ROTS]