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User:Vaevictus/Starting Builds
Better Build
Differences
- Removed
- Steel Battle Axe (x1, 300 pts)
- Added
- Tower Cap Logs (x20, 60 pts)
- Pig Iron Bars (x2, 100 pts)
- Iron Bars (x2, 100 pts)
- Bituminous Coal (x6, 18 pts)
- Sweet Pod Seeds (x1, 1 pt)
- Plump Helmet Spawn (x1, 1 pt)
- Dimple Cup Spawn (x1, 1 pt)
- Cave Wheat Seeds (x1, 1 pt)
- Rock Nuts(x1, 1 pt)
- 2$ meat (x1, 2 pt)
- Orthoclase blocks (x3, 15 pts)
- Notes
- We're removing the expensive Axe because we can build one cheaper. We'll bring along blocks for the smelter and forge, bars and coal to make steel, and wood to burn. Not only will this get us our mandatory axe, but will springboard steel production.
- Needs FLUX
Dwarves
- Dwarf #1 - Carpenter/Leader (61)
- Proficient Carpenter (x5, 35 pts)
- Appraiser (x2, 11 pts)
- Novice Judge of Intent (x1, 5 pts)
- Novice Record Keeper (x1, 5 pts)
- Novice Organizer (x1, 5 pts)
- Dwarf #2 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Weaponsmith (x5, 35 pts)
- Dwarf #3 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Furnace Operator (x5, 35 pts)
- Dwarf #4 - Wood Cutter (70)
- Proficient Wood Cutter (x5, 35 pts)
- Proficient Wood Burner (x5, 35 pts)
- Dwarf #5 - Herbalist (70)
- Proficient Herbalist (x5, 35 pts)
- Proficient Wrestler (x5, 35 pts)
- Dwarf #6 - Mason-Mechanic (70)
- Proficient Mason (x5, 35 pts)
- Proficient Mechanic (x5, 35 pts)
- Dwarf #7 - Brewer/Cook (70)
- Proficient Brewer (x5, 35 pts)
- Proficient Cook (x5, 35 pts)
- Subtotal (481 pts)
Equipment
- Tools
- Copper Picks (x2, 40 pts)
- Iron Anvil (x1, 1000 pts)
- Food
- 12 different 2$ Meat (x11, 24 pts)
- Plump Helmets (x15, 60 pts)
- Drink
- Dwarven Wine (x12, 24 pts)
- Dwarven Beer (x16, 32 pts)
- Dwarven Rum (x16, 32 pts)
- Dwarven Ale (x16, 32 pts)
- Seeds
- Pig Tail Seeds (x5, 5 pts)
- Sweet Pod Seeds (x1, 1 pt)
- Plump Helmet Spawn (x1, 1 pt)
- Dimple Cup Spawn (x1, 1 pt)
- Cave Wheat Seeds (x1, 1 pt)
- Rock Nuts(x1, 1 pt)
- Subtotal (1547 pts)
Livestock
- Dogs (x2, 32 pts)
Materials
- Tower Cap Logs (x20, 60 pts)
- Pig Iron Bars (x2, 100 pts)
- Iron Bars (x2, 100 pts)
- Bituminous Coal (x6, 18 pts)
- Orthoclase blocks (x3, 15 pts)
- **NEEDS FLUX AT SITE**
Audit
- Dwarves: 481 pts
- Tools: 1,040 pts
- Food: 84 pts
- Drink: 120 pts
- Seeds: 10 pts
- Livestock: 32 pts
- Materials: 293 pts
- Total: 2,060 pts
Easy Build
Dwarves
- Dwarf #1 - Carpenter/Leader (61)
- Proficient Carpenter (x5, 35 pts)
- Appraiser (x2, 11 pts)
- Novice Judge of Intent (x1, 5 pts)
- Novice Record Keeper (x1, 5 pts)
- Novice Organizer (x1, 5 pts)
- Dwarf #2 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Weaponsmith (x5, 35 pts)
- Dwarf #3 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Furnace Operator (x5, 35 pts)
- Dwarf #4 - Wood Cutter (70)
- Proficient Wood Cutter (x5, 35 pts)
- Proficient Wood Burner (x5, 35 pts)
- Dwarf #5 - Herbalist (70)
- Proficient Herbalist (x5, 35 pts)
- Proficient Wrestler (x5, 35 pts)
- Dwarf #6 - Mason-Mechanic (70)
- Proficient Mason (x5, 35 pts)
- Proficient Mechanic (x5, 35 pts)
- Dwarf #7 - Brewer/Cook (70)
- Proficient Brewer (x5, 35 pts)
- Proficient Cook (x5, 35 pts)
- Subtotal (481 pts)
Equipment
- Tools
- Copper Picks (x2, 40 pts)
- Steel Battle Axe (x1, 300 pts)
- Iron Anvil (x1, 1000 pts)
- Food
- 11 different 2$ Meat (x11, 22 pts)
- Plump Helmets (x15, 60 pts)
- Drink
- Dwarven Wine (x12, 24 pts)
- Dwarven Beer (x16, 32 pts)
- Dwarven Rum (x16, 32 pts)
- Dwarven Ale (x16, 32 pts)
- Seeds
- Pig Tail Seeds (x5, 5 pts)
- Subtotal (1547 pts)
Livestock
- Dogs (x2, 32 pts)
Audit
- Dwarves: 481 pts
- Tools: 1,340 pts
- Food: 82 pts
- Drink: 120 pts
- Seeds: 5 pts
- Livestock: 32 pts
- Total: 2,060 pts
ReOrdered Dwarves
Thinking that I've got some slight issues with the lineup, I've resplit and reallocated the skills for the Dwarves, and on my current team, replacing the wrestler with a stonecrafter.
Dwarves
- Dwarf #1 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Stone Crafter (x5, 35 pts)
- Dwarf #2 - Miner (70)
- Proficient Miner (x5, 35 pts)
- Proficient Cook (x5, 35 pts)
- Dwarf #3 - Wood Cutter (70) unchanged
- Proficient Wood Cutter (x5, 35 pts)
- Proficient Wood Burner (x5, 35 pts)
- Dwarf #4 - Herbalist-Mechanic (70)
- Proficient Herbalist (x5, 35 pts)
- Proficient Mechanic (x5, 35 pts)
- Dwarf #5 - Mason-Furnace Operator (70)
- Proficient Mason (x5, 35 pts)
- Proficient Furnace Operator (x5, 35 pts)
- Dwarf #6 - Brewer-Weaponsmith (70)
- Proficient Brewer (x5, 35 pts)
- Proficient Weaponsmith (x5, 35 pts)
- Dwarf #7 - Carpenter/Leader (61) unchanged
- Proficient Carpenter (x5, 35 pts)
- Appraiser (x2, 11 pts)
- Novice Judge of Intent (x1, 5 pts)
- Novice Record Keeper (x1, 5 pts)
- Novice Organizer (x1, 5 pts)
- Subtotal (481 pts)
Logic
Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further. This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door". Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Brewer can prepare the steel for the axe.
Primary Skills | Secondary Skills |
Miner | StoneCrafter |
Miner | Cook |
WoodCutter | Wood Burner |
Herbalist | Mechanic |
Mason | Weaponsmith |
Furnace Operator | Brewer |
Carpenter | Leadership Skills |