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40d:Fortress guard
The Fortress Guard
The Fortress Guard is a military organization that essentially serves as a combined police and militia. Dwarves can be inducted into the Guard when the sheriff is promoted to the captain of the guard.
1/10 (rounded down) of the fortress population should be members of the fortress guard. Ignoring this requirement mostly just annoys nobles, and the captain of the guard will have to deal with justice matters on their own. Once the hammerer arrives, they will personally deal out their own brand of vigilante justice, if the fortress guard isn't doing its job. Note, that he will act only if some fortress guard officer was assigned to punish a dwarf, but didn't do it for some time, so, if you have NO guards, the Hammerer will NOT harm "criminals"v0.27.169.33g.
Guards act like military dwarves, but they cannot be commanded. They will attack any hostile creatures they see, but usually ignore wild animals. When not patrolling the fortress, they will engage in sparring. In a siege, the fortress guard tend to make suicidal charges at the enemy and get slaughtered.
To assign a dwarf to the Fortress Guard, view the dwarf, select preferences, and you will see a new option C Fortress Guard. This option only appears after the Sheriff is promoted to Captain of the Guard.
The Royal Guard
The Royal Guard is activated by the arrival of any civ leader noble. For most forts this will be the Baron, but could be the Count, Duke or King if you jump a couple of steps up the social ladder at once. Dwarves are assigned to the Royal Guard in the same manner as the Fortress Guard (from the view -> preferences menu), and act in most respects like the Fortress Guards do. They are not involved in the punishment of criminals, but they will spar in the barracks and can be assigned weapons and armour.
Nobles such as the Baron and consorts will receive unhappy thoughts if there are not enough Royal Guards. You need 1/20 of your population, rounded down, in the Royal Guard to avoid this.