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Template talk:Skill

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Revision as of 09:23, 14 November 2008 by Maximus (talk | contribs) (→‎Color incontinuities: reply)
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Great template... but perhaps you might want to put the item types and/or requirements to do some tasks. For instance, to make glass you need sand, etc.Schm0 13:09, 23 November 2007 (EST)

http://www.chambersharrap.co.uk/chambers/features/chref/chref.py/main?xref=21C40455&title=21st&query=speciality

Changing "speciality" to "specialty" means changing every page that uses the template - and both spellings are correct. If you really need to change it, you can change just the displayed name in the table and not the field name in the template (then the skill pages will just show the alternate spelling without needing to be updated) Coelocanth 17:49, 26 November 2007 (EST)

I'm not sure I really see the point of the "specialty" section. Right now people are mostly using it to repeat the name of the skill. The alternative is to say what the skill is used for, so a Miner's specialty would be "mining", and a woodcutter's would be "cutting wood". However, that same information comes from the "tasks" section, so I think the "specialty" section is redundant either way. I suggest having it removed (Plus, that would solve the "speciality" vs. "specialty" thing). --Pigbuster 17:20, 2 December 2007 (EST)

Color incontinuities

Can anyone provide a logical reason why the colors used in the boxes aren't the same used in-game for the dwarf's color? --GreyMaria 01:04, 14 November 2008 (EST)

Because it's easier on the eyes, while still being completely recognizable as the corresponding in-game color? On the old wiki, I did the skill experience table in game-native colors [1], but it looked awful, and it was subsequently tweaked to something a lot better[2]. But I do agree that if we are to use less jarring colors, we should do so consistently.--Maximus 04:23, 14 November 2008 (EST)