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Armor

From Dwarf Fortress Wiki
Revision as of 03:04, 3 January 2025 by Jecowa (talk | contribs) (sorting charts by layer, armor level, and material (excluding backpack, quiver, and flask))
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Types of protection

Availability

None of the armor items are guaranteed in the raws to be available for production, but each body part will have some item for each body part (for certain layers, most importantly the armor layer[Verify]).

Material requirements

The number of regular metal bars needed to make a piece of metal armor is equal to the material size divided by 3, rounded down with a minimum of one. The number of adamantine wafers or stacks of adamantine cloth required to create armor is equal to the material size.

Headgear

Clothing Type Graphic
(Preview)
Graphic
(Portrait)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % Bars to make Bars returned on melting Melting efficiency %
Face Veilƒ Face veil sprite.png Portrait face veil.png Face veil icon.png 2 C,L 10 100 Under 50% N/A N/A N/A
Mask§ƒ Mask sprite.png Portrait mask.png Mask icon.png 2 C,L,B,S,M 20 10 Under 50% N/A N/A N/A
Headscarfƒ Headscarf sprite.png Portrait headscarf.png Headscarf icon.png 2 C,L 10 100 Over 50% N/A N/A N/A
Head Veilƒ Head veil sprite.png Portrait head veil.png Head veil icon.png 2 C,L 10 100 Over 50% N/A N/A N/A
Turbanƒ Turban sprite.png Portrait turban.png Turban icon.png 2 C,L 20 100 Over 50% N/A N/A N/A
Cap§ Cap sprite.png Cap portrait anim.gif Cap icon.png +[Verify] 1 C,L,M 10 15 Over 50% 1 0.3 30%
Helm§ Helm sprite.png Portrait helm.png Helm icon.png 1+ 2 L,B,S,M 30 20 Armor 100% 1 0.6 60%
Hood Hood sprite.png Portrait hood.png Hood icon.png 2 C,L 10 100 Cover 100% N/A N/A N/A

Upper body

Clothing Type Graphic
(Preview)
Graphic
(Portrait)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % UBSTEP LBSTEP Bars to make Bars returned on melting Melting efficiency
Tunic Tunic sprite.png Portrait tunic.png Tunic icon.png 3 C,L 10 50 Under 100% 0 1 N/A N/A N/A
Shirt Shirt sprite.png Portrait shirt.png Shirt icon.png 3 C,L 10 50 Under 100% MAX 0 N/A N/A N/A
Dress Dress sprite.png Portrait dress.png Dress icon.png 5 C,L 10 50 Under 100% MAX MAX N/A N/A N/A
Vest Vest sprite.png Portrait vest.png Vest icon.png 2 C,L 10 50 Over 50% 0 0 N/A N/A N/A
Toga Toga sprite.png Portrait toga.png Toga icon.png 5 C,L 30 100 Over 100% 1 1 N/A N/A N/A
Coat Coat sprite.png Portrait coat.png Coat icon.png 5 C,L 20 50 Over 100% MAX 1 N/A N/A N/A
Robe Robe sprite.png Portrait robe.png Robe icon.png 6 C,L 20 100 Over 100% MAX MAX N/A N/A N/A
Mail Shirt Mail shirt sprite.png Portrait mail shirt.png Mail shirt icon.png 2 6 M 15 50 Over 100% 1 1 2 1.8 90%
Leather Armor§ Leather armor sprite.png Portrait leather armor.png Leather armor icon.png 1 6 L 20 50 Armor 100% 1 1 N/A N/A N/A
Breastplate§ Breastplate sprite.png Portrait breastplate.png Breastplate icon.png 3 9 M 20 50 Armor 100% 0 0 3 2.7 90%
Capeƒ Cape sprite.png Portrait cape.png Cape icon.png 3 C,L 10 300 Cover 50% 0 0 N/A N/A N/A
Cloak Cloak sprite.png Portrait cloak.png Cloak icon.png 5 C,L 15 150 Cover 100% MAX 1 N/A N/A N/A
Backpack Backpack sprite.png 3 C,L 0 >300 Over N/A N/A N/A N/A N/A N/A
Quiver Quiver sprite.png 3 C,L 0 >300 Over N/A N/A N/A N/A N/A N/A
Flask Flask collection sprite.png 5 L,M N/A N/A Unique N/A N/A N/A N/A N/A N/A

Quivers and backpacks are also worn on the upper body, counting towards layer permit size. Flasks are attached to the upper body armor or the garment worn over it (but not cover-layer items, such as cloaks).

Hands

Clothing Type Graphic
(Preview)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % UPSTEP Bars to make (per pair) Bars returned on melting (per pair) Melting Efficiency %
Gloves Gloves sprite.png Glove icon.png 1 C,L 10 10 Under 100% N/A N/A N/A
Gauntlets§ Gauntlets sprite.png Gauntlet icon.png 2 2 B,S,M 20 15 Armor 100% 1 1 1.2 120%
Mittens Mittens sprite.png Mitten icon.png 1 C,L 15 20 Cover 150% N/A N/A N/A

Each crafting job produces a pair of gloves, gauntlets, or mittens -- one right-handed and one left-handed. The items from a single job may have different quality levels.

Lower body

Clothing Type Graphic
(Preview)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % LBSTEP Bars to make Bars returned on melting Melting efficiency %
Thongsƒ Thong sprite.png Loincloth thong icon.png 1 C,L 10 30 Under 25% 0 N/A N/A N/A
Loincloths Loincloth sprite.png Loincloth thong icon.png 1 C,L 10 30 Under 50% 0 N/A N/A N/A
Braies Braies sprite.png Braies icon.png 3 C,L 10 30 Under 100% 1 N/A N/A N/A
Trousers Trousers sprite.png Trousers icon.png 4 C,L 15 30 Over 100% MAX N/A N/A N/A
Skirts (Short)ƒ Short skirt sprite.png Short skirt icon.png 2 C,L 10 100 Over 100% 0 N/A N/A N/A
Skirtsƒ Skirt sprite.png Skirt icon.png 2 C,L 10 100 Over 100% 1 N/A N/A N/A
Skirts (Long)ƒ Long skirt sprite.png Long skirt icon.png 2 C,L 10 100 Over 100% MAX N/A N/A N/A
Leggings§ Leggings sprite.png Leggings icon.png 1+ 5 L,B,S,M 15 30 Armor 100% MAX 1 1.5 150%
Greaves§ Greaves sprite.png Greaves icon.png 3 6 B,M 15 30 Armor 100% MAX 2 1.8 90%

Footwear

Clothing Type Graphic
(Preview)
Graphic
(Icon)
Armor Level Material Size Materials Size Permit Layer Coverage % UPSTEP Bars to make (per pair) Bars returned on melting (per pair) Melting efficiency %
Socks Socks sprite.png Socks icon.png 1 C 10 15 Under 100% N/A N/A N/A
Chaussesƒ Chausses sprite.png Chausses icon.png 3 C,L 10 15 Under 100% MAX N/A N/A N/A
Sandalsƒ Sandals sprite.png Sandals icon.png 1 C,L 25 15 Over 100% N/A N/A N/A
Shoes Shoes sprite.png Shoes icon.png 1 C,L 20 15 Over 100% N/A N/A N/A
Low Boots Low boots sprite.png Low boots icon.png 1+ 1 L,M 25 15 Over 100% 1 0.6 60%
High Boots High boots sprite.png High boots icon.png 1+ 2 L,M 25 15 Over 100% 1 1 1.2 120%

Each crafting job produces one pair of footwear. Unlike gloves, footwear items are interchangeable (they are not right- or left-footed). The two items from a single crafting job may have different quality levels.

Shield

Clothing Type Graphic
(Preview)
Graphic
(Icon)
Blockchance Armor Level Material Size Materials Size Permit Layer Coverage % UPSTEP Bars to make Bars returned on melting Melting efficiency
Buckler Buckler sprite.png Buckler icon.png 10 1 2 L,M,W NA NA NA 1 1 0.6 60%
Shield Shield sprite.png Shield icon.png 20 2 4 L,M,W NA NA NA 2 1 1.2 120%

Note: Striking with a shield trains both misc object user and armor user skills. Additionally, shield material and quality only matter for bashing attacks and do not affect blocking. Skills rolls are 1d(blockchance) + 2d(skill*15), so skill matters more than blockchance even at novice skill. Also note that shields have increased mass when made for/by larger creatures.

Armor levels 1-3 were referred to as 'leather', 'chain', or 'plate' in earlier versions.

+ The armor level is increased by one if made from metal.
§ A shaped item, max one shaped item per body slot (e.g. a breastplate cannot be worn with leather armor, but it can be worn with a mail shirt, while greaves and leggings cannot be combined).
ƒ This "foreign" article can never be crafted by dwarves (except for artifacts) but may be purchased in trade, although, not every article without this can always be crafted (see [ARMOR]).
Uncommon for dwarven civilizations, thus not available more often.
  • In theory, the only metal armor pieces which are not "shaped" are Mail Shirt, Flask, Low Boots and High Boots; in practice, the only true shapeless metal armor is Mail Shirt, because Flask can't deflect hits, while Low and High boots have such low permit that it's impossible anyway to put a second pair of boots on top of the first.