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40d:Building
A building is a structure that can be placed from the build menu. Some buildings are made with furniture from a workshop, which can then be made into rooms. Building tasks and preferences are changed with the building tasks/prefs command q.
Building Technicalities
This section is valid as of version 40d.
The table below details which building and constructions will prevent the construction of certain other buildings and constructions, since the system isn't always consistent. This table isn't necessarily complete, there's probably more buildings which are inconsistent.
Legend
Yes | Constructions can coexist |
No | Constructions conflict |
S | Vertically supported by construction/terrain |
X | Not vertically supported by construction/terrain |
H | Horizontally supported by construction/terrain |
Z | Not horizontally supported by construction/terrain |
? | Untested, undetermined, or not applicable |
Workshop | Other Buildings | Terrain Floor | Terrain Up Stair | Terrain Down Stair | Up Slope | Down Slope | Constructed Floor | Constructed Up Stair | Constructed Down Stair | Up Ramp | Down Ramp | No Floor | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Workshop | No(XZ) | No(XZ) | Yes(X?) | No(XZ) | No(??) | No(??) | No(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | No(??) |
Other Buildings | No(??) | No(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | No(??) |
Constructed Floor | No(??) | No(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | Yes(XZ) | Yes(??) |
Constructed Wall | No(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | No(??) | Yes(??) | Yes(??) | No(??) | Yes(XZ) | Yes(??) |
Constructed Up Stair | No(??) | No(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | Yes(XZ) | Yes(??) |
Constructed Down Stair | No(??) | No(??) | Yes(Z) | No(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | No(??) | No(??) | No(??) | Yes(??) |
Up/Down Stair | No(??) | No(??) | Yes(??) | No(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | No(??) | No(??) | No(??) | Yes(??) |
Ramp | No(??) | No(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | Yes(??) | No(??) | No(??) | No(??) | No(??) | Yes(XZ) | Yes(??) |
It might be that Up/Down Stairs are identical to Down Stairs, as far as what can be built on them is concerned. Strangely, floors won't connect to a tile which has a tree on it. Attempting to build a constructed floor where terrain floor already exist will replace it. Attempting to remove the constructed floor will only make it a terrain floor, unless the constructed floor isn't a a stone or soil type, in which case the floor is reverted to what it originally was. Building a wall without a floor above it will cause a floor to be built on the wall, however a constructed wall will never replace anything existing above it with floor. Also, the floors that are on top of constructed wall don't appear to get in the way of anything any more than a terrain floor. If you try to build a new floor on top of a wall it will only temporarily replace the old floor, deconstructing the new floor will bring back the old one. Walls can't be built on constructed floors, but they can be built on top of constructed walls.
List of buildings
Rooms | |
---|---|
Furniture |
Animal trap • Anvil • Armor stand • Bed • Bin • Bucket • Cabinet • Cage • Coffin • Container • Restraint • Seat • Statue • Table • Weapon rack |
Access | |
Constructions | |
Machine & Trap parts |
Axle • Gear assembly • Millstone • Screw pump • Water wheel • Windmill • Lever • Pressure plate • Trap • Support |
Other Buildings | |
Related Articles |