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User talk:Jifodus/Dwarf Fortress Utility Framework
Sphr's comments
Update: added some comments on binary version data at the end A suggestion to consider: Unify map type defninition so that it can be used in inline definitions as well as global references.
In general a map has:
@name (optional) Does not need name if inlined @size (optional) not needed for predefined types of known size. Optional for most cases except when used as valuetype in array/vector @type (optional) name of predefined/user-defined map @(type-specific parameters) (e.g. vector/array/pointer may have a "valuetype", array may also need a "length". complex will have a "mapping" of named offsets)
An element in a "complex" 's "mapping" has
@name (required) name of mapping @offset (required) address offset from base of map @type (optional) name of predefined/user-defined map OR inlined defined type @(type-specific parameters) (e.g. vector/array/pointer may have a "valuetype", array may also need a "length". complex will have a "mapping" of named offsets)
Basically
- Every map definition can be used inline in another definitionwhere a "type" is expected.
- Every named map definition can be referenced wherever a "type" is expected.
The following shows some examples (may contain human errors) Pardon the bastardized lua syntax... I added the map{ ... } to mark out the part that defines a map, and I used [..] to denote a list.
E.g.
string_map = map{ name="string", size=28, type="complex", mapping=[ // mapping is used only by "complex" type {name="buffer", offset=0x04, type="array", valuetype="byte", length="16"}, // have to define length for array if arrays are used as valuetypes for other arrays/vectors {name="pointer", offset=0x04, type="pointer", valuetype=map{type="array", valuetype="byte"} }, // inline definintion of byte array as valuetype {name="length", offset=0x14, type="dword"}, {name="capacity", offset=0x18, type="dword"} ] } creature_33b_map = map{ name = "creature_33b", type="complex", mapping=[ { name="first_name" , offset=0x00, type="string" }, // refers to string type, no inlined definintions { name="nick_name" , offset=0x04, type="string" } .... ] } creature_33b_ptr_map = map{ name = "creature_33b_ptr", // maybe no need to define size. size of predefined types can be assumed to be well-known type="pointer", valuetype="creature_33b" } creature_vector_33b_map = map{ name = "creature_vector_33b", type="vector", valuetype="creature_33b_ptr" } df_33b_map = map{ name="df_v0_27_169_33b", size = ???, type = "complex", mapping= // start of list of mappings for complex type [ { name="main_creature_vector", offset=0x0141FA30, type = "creature_vector_33b" }, // the following is similar to "main_creature_vector" defined almost totally inlined (except string) in an alternative way { name="creature_vector_2", offset=0x01417A48, type = "vector" valuetype = map{ type = "pointer", valuetype= map{ type="complex", mapping=[ { name="first_name" , offset=0x00, type="string" }, { name="nick_name" , offset=0x04, type="string" } .... ] } } }, ... ] // end of list of mappings }
Notice that mapping defined for the whole process is no different from that defined for a structure. The process structure is just a global structure bound to address 0x0000 of the DF process at run-time.
As for version, I suggest a separate section or even separate file.
versions={ { version="v0_27_169_33b", timstamp="????", // include a variety of data to support different binary identification methods. crc32="????", map="df_v0_27_169_33b" //name of base process's memory map, as defined earlier }, { version="v0_27_169_33c", timstamp="????", // include a variety of data to support different binary identification methods. crc32="????", map= {... } //can even define to whole monstrous structure inline! }, ... }
Sphr 02:35, 13 December 2007 (EST)