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Template talk:Seeded World
Good template, but it's been proven that Operating system has no effect on world gen.--Heliopios 18:36, 14 December 2007 (EST)
- Thanks for the constructive criticism! I am still looking at this. Hoping to make the result look more like the templates for creatures &c. --Gauteamus
Your comment says you want to add a #if structure to the template, but our wiki doesnt use parser functions afaik. VengefulDonut 18:34, 17 December 2007 (EST)
- Haha, ok, then that is out of the question :-) --Gauteamus 18:43, 17 December 2007 (EST)
- Hasn't that changed recently? --Tomato 21:23, 14 March 2008 (EDT)
It seems to me that you don't need the world-gen name, since it doesn't affect world generation anymore. The "missing features" doesn't seem useful, either. And a download link is only useful for pregen worlds, not seeds. I think we should have a different template for pregenerated/downloadable worlds. A link doesn't need to go in the template, it can be added to the comments if needed.
- Exact biome listing along with neighboring civilisations would be nice too --Tomato 21:23, 14 March 2008 (EDT)
As for locations, since we don't have conditionals maybe we could have a template for each number of locations...so Seeded World would be for 1 location, Seeded World2 for 2 locations, Seeded World3 for 3 locations, etc. That's not ideal, though, since it would take up a lot of space. I'm thinking the best way to do it would be to have the user add them manually. Just have a place for |locations = and the user would type in the images and features of each location as necessary. Hopefully we could get everyone to stick to the same format for the locations. Anyway, it looks good. --Turgid Bolk 18:23, 23 December 2007 (EST)