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40d Talk:Miasma
Revision as of 03:20, 18 November 2008 by Maximus (talk | contribs) (→What do I need to wall off?: other advice)
Miasma Trap
What's the point of a trap that doesn't affect enemies? Seems about as pointless as a mist trap. --N9103 20:41, 20 December 2007 (EST)
- Revenge. --Chrispy 10:35, 25 March 2008 (EDT)
- You can give your enemies a bad thought hopefully turning them insane and killing their own kind --CrazyMcfobo
- That only would even come CLOSE to working with a lot more than just one 'mist trap.' Plus, it would have no effect against creatures with the [NOTHOUGHT] tag. ~ Midna 15:54, 14 May 2008 (EDT)
Subterranean or Indoors?
Playing an aboveground Fort, and I noticed that my refuse pile isn't making miasma, even though it is indoors. Anyone know if refuse makes miasma on light/dark squares as opposed to indoors/outdoors/subterranean? I'd test it, but I'm not good at testing things. --Wolenber 03:26, 20 October 2008 (EDT)
What do I need to wall off?
Let's say my fortress has no cats and no hostiles. To have perfect miasma containment, is there anything I need to wall off besides the butcher's shop and the kitchen? Gairabad 21:41, 17 November 2008 (EST)
- The refuse pile. Or, better yet, keep it outdoors. And if you have the food to spare, keep it outdoors to and record how long it takes to rot. Armok knows we need to know that. --GreyMaria 21:54, 17 November 2008 (EST)
- If you've got stuff rotting in the kitchen, you need more dedicated food haulers. And if you want to be making bone bolts at some point (I highly recommend this), you should keep a bone pile inside, since refuse outside the fort disappears after a season. Bones don't rot, so miasma's not an issue.--Maximus 22:20, 17 November 2008 (EST)