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User talk:Bartavelle/DesignatorTiles
Been experimenting with this
db 09000 0, db 29000 0, db 49000 0, db 69000 0, db 89000 0, db a9000 0, db c9000 0, db e9000 0
All give the same tile a rough, dark, inside, subterranean obsidian wall. All save db 09000 0 were found naturally occurring in the map. The patten of numbers continues up ie, db 109000 0 db, 129000 0 etc.
The same values were found and worked on various z levels, and could all be found naturally on different z levels that contained obsidian.
Further testing gives: db 19000 0 ,db 39000 0, db 59000 0, makes the tile rough, dark, outside, subterranean obsidian wall This continues up in a similar pattern to that above.
Smoothing changes only the first value, only checked a few dozen tiles but I had values from 133 to 145. 144 seemed to be an extremely common value though this may be due to tiles altered during the previous bout of testing.
Damp/warm states don't seem to be included in these values as damp/warm tiles were changed in material without affecting their state. Existing damp/warm tiles held the same values as those found elsewhere. --Metalax 07:35, 13 February 2008 (EST)