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40d Talk:Cave-in
Revision as of 16:57, 30 October 2007 by Peristarkawan (talk | contribs) (Talk:Cave-ins moved to Talk:Cave-in: Title correction)
Is this still valid? I recall that only truly disconnected areas cave in these days...
Yeah, this is what I've heard. I'm digging out a bunch of greater than 7x7 rooms now so we'll find out shortly. --Karlito 00:26, 30 October 2007 (EDT)
- I've dug out some big rooms (10x10 I think is the biggest so far) and not had a cave-in for a season or so. I'm thinking it only does it on disconnects. makes it ALOT easier to plan your fort out. --BurnedToast 00:33, 30 October 2007 (EDT)
- Sorry, but I don't understand what a disconnected area is. Could you try to explain? sinoth 12:50, 30 October 2007 (EDT)
- No kidding. What are the chances of accidentally completely disconnecting an area? I think that Toady One is going to continue to tweak the cave-in circumstances, though, so some things that don't cave in now may in later versions. --Peristarkawan 12:56, 30 October 2007 (EDT)