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40d Talk:Hammerer
I saw it mentioned somewhere - on either the bay12 forums or elsewhere on this wiki - that if you strip a Hammerer of his hammer (mark it for dumping), he'll not pick up another one, and will 'hammer' people unarmed instead. Certainly this seems to be working for me so far; out of two prescribed 'hammerings' I've had one Carpenter come out with a bruised lower spine, and a Swordsdwarf come out unscathed (likely thanks to his chainmail). Not yet any skill in wrestling for the Hammerer either (not even dabbling). -- Raumkraut 13:56, 7 April 2008 (EDT)
- Nice find, why not add that to the article?--Richards 03:00, 21 April 2008 (EDT)
- You can prevent hammerer-related deaths entirely by trapping the hammerer in a cage trap. You will need to arrange some way, such as sleep or giant cave spider, for the hammerer to become unconscious and fall down on a cage trap tile. -- Rkyeun 17:18, 23 October 2008 (EDT)
- I also remember seeing horror stories from the 2D version where, if the Hammerer lost both his arms, he would BITE people as punishment. And tear their heads off with his jaws, walking around with dwarf chunks in his mouth. A hammerer with no arms is way more dangerous than you might think; if he loses his arms, make sure he loses his head too! --Sowelu 02:19, 27 November 2008 (EST)
- It seems unlikely. A hammerer who lost both his arms would also be losing consciousness constantly.--Maximus 03:46, 27 November 2008 (EST)
- is this still true? i have the hammerer's hammer designated as A) forbidden, and B) for melting (even though it's a work of art). it's been almost a year, and he's still not dropped it, and it's the only thing available for melting, but an alert pops up saying "smelter cancels melt a metal object: needs melt-designated item".
Arrives with Baron
Can anyone verify this?--Richards 03:00, 21 April 2008 (EDT)
- I've had this happen recently; that is, the hammerer and baron arriving together. I've only had a baron arrive once, however, so this is hardly conclusive. Also this baron promptly ruined the fort with his 'economy' and 'coin' and other seditious ideas, but that's beside the point.--Dadamh 14:59, 30 May 2008 (EDT)
Finished off a goblin invader
Just fended off my second invasion of goblins first with trolls.(I love cage traps) He killed off a goblin with heavy injuries from the stone traps bare-handed as I dumped his hammer. I'd like to give him a hammer (a weak one) for effort :) My point is that he'll help fighting.--Seaneat 18:18, 2 July 2008 (EDT)
Avoiding a Hammering
This page would seem like a good place to put advice on how to avoid getting your dwarves hammered (and not in the good way.) Does putting the full amount of guards and cages prevent dwarves violating work orders being sentenced to hammerings?--Pyrite 07:45, 18 December 2008 (EST)
- Mostly. The default sentence for any offense is jail time. To be able to sentence your dwarf to jail time, you need to have a free guard to escort the offender to jail and you need a chain or cage to put them in. It's only if they try to put your dwarf into jail and fail that they get hammered. It's still possible to get more people arrested than you have restraints, unless you have a restraint for every dwarf. There was a case in one of my forts where my Mayor decided post facto that crowns could not be exported... right after I'd just put out a big shipment of them. I had 34 dwarves sentenced and only 15 (the recommended amount) restraints. The hammerer had a very bloody time of it... Kind of a shame that the mayor wasn't one of the offending haulers.
- Also, as I think is noted somewhere above, if you have no guards and no restraints designated as a jail, the noble gets an unhappy thought for not being able to punish anyone (on top of unhappines over not having the mandate filled if that's the offense) but there's no jail time and no hammering because there was no failure to get the offender to jail. One side effect of this is that tantruming dwarves are not stopped as effectively. -Fuzzy 09:04, 18 December 2008 (EST)