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40d Talk:Quickstart guide

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So, this page is kinda pointless as it stands. It doesn't really provide anything that isn't on the far superior Your first fortress guide, yet we still link to it from the front page.

I'm thinking of taking it in a different direction entirely and providing a ready-made save, maybe one month in, to use as a tutorial. This gets new players past the fiddly min-maxing of the embark screen and provides the essentials, so they can get right to work learning the interface. Walliard 21:14, 10 December 2008 (EST)
That's a good idea, but ... are you thinking of doing it, or doing it? Cause if you don't I will. On that note, does anyone have any suggestions for what to put in the saved game? My thoughts:
  • Bedrooms complete
  • Dining hall setup
  • All dwarves idle in meeting hall
    • Miners just about to dig out a new passage
    • Other dwarves about to bring food to a new stockpile
  • ???
  • Profit
--Juckto 20:41, 11 December 2008 (EST)


Catsplosion advisable?

Why are we giving the absolute and utter newbies the seeds of a catsplosion with no cages etc to let them solve the problem? By the time they learn what to do about it, they might already be too late to stop it, and flaming out of the -quickstart tutorial- of a game is possibly one of the most depressing things a newbie can do. I strongly suggest upping a save without two cats. --LucienSadi 02:56, 14 December 2008 (EST)

I could do that, but sticking it in a cage instead would be a lot simpler for me. Would that be sufficient? --Juckto 03:52, 14 December 2008 (EST)