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Creature flags in DF memory
Creature or Unit flags
Thanks to ToadyOne for explaining what these bits do.
=Stuff with > > was (or wasn't) known by dfhack authors, will be removed when i have time Lord Nightmare 11:51, 29 October 2009 (UTC)
Flags Word 0 (32 bits)
- bit 0 - can the dwarf move or are they waiting for their movement timer
- bit 1 - dead (might also be set for incoming/leaving critters that are alive)
- bit 2 - currently in mood
- bit 3 - had a mood
- bit 4 - "marauder" -- wide class of invader/inside creature attackers
- bit 5 - drowning
- bit 6 - active merchant
- bit 7 - "forest" (used for units no longer linked to merchant/diplomacy,
they just try to leave mostly)
- bit 8 - left (left the map)
- bit 9 - rider
- bit 10 - incoming
> > bit 11 - unknown (usually set if unit is friendly)
- bit 11 - diplomat
> > bit 12 - zombie
- bit 12 - zombie
> > bit 13 - skeleton
- bit 13 - skeleton
> > bit 14 - unknown (possibly initial dwarves and friendly units only, i.e > > things which were born off map?)
- can swap tiles during movement (prevents multiple swaps)
> > bit 15 - unconscious
- on the ground (can be conscious)
> > bit 16 - unknown (unit isn't visible, caged maybe?)
- projectile
> > bit 17 - invader? (of some sort?)
- active invader (for organized ones)
> > bit 18 - unknown (unit isn't listed among dwarves?)
- hidden in ambush
> > bit 19 - invader? (of some sort?)
- invader origin (could be inactive and fleeing)
> > bit 20 - unknown
- will flee if invasion turns around
> > bit 21 - hidden ambusher
- active marauder/invader moving inward
> > bit 22 - unknown
- marauder resident/invader moving in all the way
> > bit 23 - unknown
- check against flows next time you get a chance
> > bit 24 - unknown
- ridden
> > bit 25 - unknown (invisble, hidden?)
- caged
> > bit 26 - tame
- tame
> > bit 27 - unknown
- chained
> > bit 28 - royal guard
- royal guard
> > bit 29 - fortress guard
- fortress guard
> > bit 30 - unknown
- suppress wield for beatings/etc
> > bit 31 - unknown
- is an important historical figure
Flags Word 1 (32 bits)
> > bits 0 thru 6 - unknown
- swimming
- play combat for sparring
- do not notify about level gains (for embark etc)
- unused
- nerves calculated
- body part info calculated
- is important historical figure (slight variation)
> > bit 7 - dead? (why are there two dead bits? is there a difference?)
- has been killed by kill function (slightly different from dead, not
necessarily violent death) > > bits 8 thru 14 - unknown
- must be forgotten by forget function (just cleanup)
- must be deleted (cleanup)
- recently forgotten (cleanup)
- offered for trade
- trade resolved
- has breaks
- gutted
> > bit 15 - on ground?
- circulatory spray
> > bit 16 - flying
- locked in for trading (it's a projectile on the other set of flags,
might be what the flying was) > > bit 17 - marked for slaughter
- marked for slaughter
> > bit 18 - underworld creature?
- underworld creature
> > bits 19 thru 23 - unknown
- current resident
- marked for special cleanup as unused load from unit block on disk
- insulation from clothing calculated
- uninvited guest
- visitor
> > bits 24 thru 31 - unknown
- inventory order calculated
- vision -- have good part
- vision -- have damaged part
- vision -- have missing part
- breathing -- have good part
- breathing -- having a problem
- roaming wilderness population source
- roaming wilderness population source -- not a map feature