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40d Talk:Gremlin

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Revision as of 11:54, 27 November 2009 by MLegion (talk | contribs)
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Possible verification for gremlins pulling levers -- they have the [MISCHIEVIOUS] flag, unlike any other creature. --Corona688 01:26, 15 November 2008 (EST)

They did in the old version, but I think they don't even spawn in the new version. I remember Toady saying he wanted to bring the gremlins back, along with other improvements to chasm civilization(s).--Maximus 01:42, 15 November 2008 (EST)
I saw a gremlin in my current fortress (40d), but I haven't seen him pulling any lever. But he was not next to my levers before I killed him, so I can tell you if they still do that. Timst 03:11, 15 November 2008 (EST)
Confirmed. I've seen an annoyingly large number of gremlins wandering around; they were given names (along with the dozen or so cave-swallowmen nearby in the chasm) by the dwarves, which spammed me half to death with messages akin to "THE DWARVES HAVE GIVEN A RESIDENT _______ THE NAME _______."
No evidence of lever-pulling or other mischief; however, they do have a nasty tendancy to scare the hell out of any dwarves that wander by to get a drink. (There were three or four immediately visible ones when I checked the units screen; I don't know how many more might have been hiding in the other hidden features.) ~ Midna 03:38, 5 December 2008 (EST)
UPDATE! Modifying drow into the game using elves as a template provided interesting results. In fact, due to the ability to bring pretty much any tameable animal with them from embark, I ended up bringing a gremlin with me.
This is where the fun started.
It seems that any sentient creature which is used as a pet is usable as one of your units. The gremlin popped up with the a name and the title "Gremlin Ambusher," which leads me to believe that it was capable of working. I didn't get to test it, though. And for all intents and purposes, it seems as though I'd started with eight units, though I noted a few odd things. (If I recall correctly, it didn't have preferences due to not having an entity associated with it.) You could view the thoughts, though, which was an interesting feature.
This was discovered in 40d, and as such I suggest more testing. ~ Midna 04:09, 1 February 2009 (EST)

Gremlins confirmed in Dwarf Fortress Talk 3

In Talk 3, the Toady One has confirmed that gremlins will return in full force and be able to pull levers. The way he talked about it, they may not have been able to before. -166.20.24.145 22:20, 19 October 2009 (UTC)

My fort is in a chasm with several gremlins about and twice now i have had the 'Something has pulled a lever!' message. Running 40d16.--MLegion 11:54, 27 November 2009 (UTC)