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40d:Design strategies
Revision as of 17:50, 30 October 2007 by Zaratustra (talk | contribs) (New page: == 3D Map Format == The map is divided in ''levels''. Tiles on each level are composed by whatever is on that tile, and the floor below it. # Level 1 = Level 1 ...)
3D Map Format
The map is divided in levels. Tiles on each level are composed by whatever is on that tile, and the floor below it.
# Level 1 = Level 1 + @ Level 0 ========<= Level 0 ####### > Level -1 ========== Level -1
A channel removes the floor on the level it was designated, and the wall on the level below.
@ 0 === ===== 0 ### ##### -1 ========= -1
Mining removes the walls, but does not affect the floors.
1 ========= 1 @### 0 ========= 0
Stairs down only remove the floor, and stairs up do not affect the floor or the ceiling. Stairs up+down act as a combination of both.
1 ==>=>==== 1 Level 1 view Level 0 view Level -1 view < X 0 ############ ############ ############ ====X=<== 0 > < X > > < > -1 ############ ############ ############ ========= -1
Upramps remove the ceiling above them and create a down-ramp automatically. They can't be used by dwarves unless built specifically (todo: include how here)
1 ====v==== 1 ^#### 0 ========= 0