v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

40d:Shop

From Dwarf Fortress Wiki
Revision as of 22:04, 2 April 2010 by EmiBot (talk | contribs) (Fixing in-namespace links)
Jump to navigation Jump to search
This article is about an older version of DF.
Shop

b-z

X X
X
X X
X X X X X
X X X X X
X X X X X
X X X X X
X X X X X
Job Requirement

None

Construction
Materials Jobs

3 of

Skill appropriate to building material

Purpose

Allows dwarves to purchase items

A shop is a 5x5 Template:L that appears in your build menu under the z key once the Template:L has started. Each shop has a shopkeeper, but are initially owned by either your Template:L or your Template:L, to be bought by any dwarf who is wealthy enough. A new shop's starting price is ☼200, and can stock up to 10 items to sell at a time.

The type of shop is chosen by the Template:L who will begin to haul those specific kinds of items to the shop for selling automatically, but the actual mechanics of that choice - whether intentional or random - is unknown. Items that can be hauled to the shop include any item in your fort that is not already owned, of any quality or material. Items stocked in a shop circulate only by being sold.

While spending the money a dwarf needs to buy food and pay his rent doesn't really need at a shop he acquires new items. When gaining a new item/shopping, a dwarf gains a happy thought.

Each item stocked by a Template:L adds its value to the shop's value (☼200 + ☼items). If the stock gets filled with high-quality items or items made from expensive materials, there is a risk that the shop can become far too expensive for any dwarf to own or buy from. If this happens, it is recommended to tear the shop down and rebuild after its discarded items are hauled away again, or to build multiple shops to increase the chances of affordable stock variation.

Shop Types

  • General Store - Sells a bit of everything
  • Crafts Market - Sells Template:L
  • Clothing Shop - Sells Template:L
  • Exotic Clothing Shop - Sells clothing that doesn't fit on the dwarves (narrow, large, small)

Rooms
Furniture
Animal trapAnvilArmor standBedBinBucketCabinetCageCoffinContainerRestraintSeatStatueTableWeapon rack

Access
DoorFloodgateBarsGrateFloor hatchBridgeRoadWindow
Constructions
Machine & Trap parts
Other Buildings
Related Articles

Adventure Mode

There are shops in human towns in adventure mode. It is possible to buy things from them, or to accidentally become a thief.