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v0.31:Syndrome

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Revision as of 11:46, 5 April 2010 by 118.107.56.251 (talk) (I'm not sure how good this looks, but I thought the original page needed some neatening.)
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This article is about an older version of DF.

A syndrome is an acquired trait a hapless creature might get through encountering certain creatures or extracts. They generally cause unpleasant or even fatal Template:L on creatures over varying time scales, and will usually clear up on their own eventually. A Template:L may be able to diagnosis and prescribe treatment to help a dorf deal with illness.

An example of a syndrome in effect. This hippo did not ultimately survive the encounter despite one bite being the only injury sustained.

List of syndromes in Vanilla

Syndrome Accquired Short-term symptoms Long-term symptoms Chronic symptoms
Blob blisters Direct skin contact with a Template:L Mild pain
Mild blisters
None None
Cave floater sickness Expelled from a Template:L. Mild nausea Fever
Strong drowsiness (delayed)
Strong dizziness (delayed)
None
Cave spider bite Being bitten by a Template:L None None Very mild dizziness
Giant cave spider bite Being bitten by a Template:L Complete paralysis
Being eaten by a GCS.
None, not that it really matters. None
Gnomeblight Touching, breathing or injecting Template:L
Gnomes only.
None Severe systemic necrosis
Death
None
Giant desert scorpion sting Being stung by a Template:L None Necrosis of the nervous system
Permanent paralysis
None
Helmet snake bite Being bitten by a Template:L. Minor bleeding Fever
Nausea
Dizziness
Localized swelling
Localized oozing
Localized bruising
Strong pain
Intense localized necrosis
Possible loss of limb
None
Iron Man Cough Expelled by Template:L Severe cough
Bleeding (from the cough)
None None
Serpent man bite Being bitten by a Template:L Complete paralysis None None