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User:Kataklistika

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Game Designer. Chef. Poet

Dwarf Journals

Design Strategies

2010: Modifications and Graphics

MAYDAY Doctor Dwarfs

Doctordorfs.png I cut and pasted some of Beefmo's sprites that are used in the MAYDAY graphics to create some medical dwarves. These can be used for doctors (left) and the chief medical dwarf (right). You can install them by opening the graphics file that you're using and copying and pasting them to an empty spot in the file. Then edit the graphics_text.txt in the graphics folder and insert these lines.

 [CHIEF_MEDICAL_DWARF:DORFS:X:Y:AS_IS:DEFAULT]
 [DOCTOR:DORFS:X:Y:AS_IS:DEFAULT]

The X:Y refer to the X,Y coordinates that you're new sprites are in the file.

40d: Modifications

Creatures

[CREATURE:FERRET]
       [NAME:ferret:ferrets:ferret]
       [TILE:'f'][COLOR:0:0:1]
       [VERMINHUNTER]
       [PETVALUE:20]
       [CARNIVORE][NATURAL][PET]
       [LARGE_ROAMING]
       [COMMON_DOMESTIC][BENIGN]
       [PREFSTRING:war dance]
       [BODY:QUADRUPED:TAIL:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:THROAT:NECK:SPINE:BRAIN:CAT_MOUTH]
       [BODYGLOSS:PAW]
       [SIZE:2]
       [MAXAGE:7:12]
       [ATTACK:MAIN:BYTYPE:MOUTH:bite:bites:1:6:GORE][ATTACKFLAG_CANLATCH]
       [CHILD:1][CHILDNAME:kit:kits]
       [FAT:1]
       [CREPUSCULAR]
       [STANDARD_FLESH]
       [HOMEOTHERM:10070]
       [LAYERING:100]
       [SWIMS_INNATE][SWIM_SPEED:2500]
       [MUNDANE]
       [LITTERSIZE:1:3]

Here is the image that goes with this creature. DF ferret.png

Pants

Toady calls these greaves in the normal version of DF. I think this is what Toady was meaning instead. Simply a name change.

[ITEM_PANTS:ITEM_PANTS_TASSETS]
       [NAME:tassets:tassets]
       [WEIGHT:60]
       [VALUE:30]
       [ARMORLEVEL:3]
       [BLOCKPOWER:70]
       [LBSTEP:MAX]
       [SHAPED]
       [LAYER:ARMOR]
       [COVERAGE:100]
       [LAYER_SIZE:15]
       [LAYER_PERMIT:30]
       [MATERIAL_SIZE:6]
       [METAL]
       [BARRED]
       [HARD] 

Trap Components

Here are two new trap components. The cause different damage types than the original trap components.

[ITEM_TRAPCOMP:ITEM_TRAPCOMP_WRECKINGBALL]
       [NAME:wrecking ball:wrecking balls]
       [DAMAGE:200:BLUDGEON]
       [WEIGHT:250]
       [HITS:1]
       [MATERIAL_SIZE:5]
       [WOOD]
       [METAL]
[ITEM_TRAPCOMP:ITEM_TRAPCOMP_JAGGEDVICE]
       [NAME:vice:vice]
       [ADJECTIVE:jagged]
       [DAMAGE:85:GORE]
       [WEIGHT:160]
       [HITS:1]
       [MATERIAL_SIZE:4]
       [WOOD]
       [METAL]

Titanium Stone and Ore

Titanium is the similar to steel. It has the same damage/defense percentages but is lighter and more valuable.

[MATGLOSS_STONE:TITANITE]
       [NAME:titanite][COLOR:0:4:1][TILE:129]
       [ENVIRONMENT:SEDIMENTARY:VEIN:50]
       [ENVIRONMENT:IGNEOUS_EXTRUSIVE:VEIN:100]
       [ITEM_SYMBOL:'*']
       [METAL_ORE:TITANIUM:100]
       [SOLID_DENSITY:7500]
       [VALUE:35]
       
[MATGLOSS_METAL:TITANIUM]
       [NAME:titanium][ADJ:titanium][COLOR:0:4:1]
       [VALUE:35]
       [SPEC_HEAT:500]
       [MELTING_POINT:12718]
       [BOILING_POINT:14968]
       [WEAPON][WEAPON_RANGED][AMMO][DIGGER][ARMOR][ANVIL]
       [DAMAGE_PERC:133]
       [BLOCK_PERC:133]
       [SOLID_DENSITY:7400]