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v0.31 Talk:System requirements
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I couldn't find the Mac OSX version of DF2010. Is there one? --Calculator 17:29, 7 April 2010 (UTC)
- Not yet. After a few bugfix versions, (and obtaining some new RAM for his computer), Toady One will of course release versions for other OSes, but for the initial wave of bugfixes, he wants to limit it to one OS, for simplicity. I'd say between two weeks and a month before we see OSX and Linux versions. --Zombiejustice 18:09, 7 April 2010 (UTC)
I am trying to run the new version, but the game is painfully slow (especially compared to 40d). My computer isn't that out of date, so I was wondering what specs are recomended? --Frewfrux 22:43, 7 April 2010 (UTC)
- Can't really give any solid recommendations, but I can share my findings between my machines. A 3.0Ghz P4 w/ 1GB of RAM ran the new version a little slower than the old. Another machine with a dualcore 2.0Ghz processor and 2GB of RAM ran it even slower. And my main machine, a quadcore @2.3Ghz with 3.25 GB of RAM ran significantly faster than the old version. These very simplistic tests were done with the same world --Kuroneko 23:45, 7 April 2010 (UTC)
- Hmmmmm. Maybe it's the RAM that makes the difference. And then, perhaps it's that I just keep not thinking of my computer as old. The processor is okay, AMD 64 2.2 Ghz, but I only have 1 GB RAM. It ran the 40d version great, except for the very, very full fortresses that were by a canyon. I wonder if anyone else can share their specs, and then maybe we can know what affects performance the most? Just a thought. --Frewfrux 03:19, 8 April 2010 (UTC)
- I've been curious to see what affect CPU cache sizes have on the game. It is painful but playable (I get bored at work) on my work PC which is the listed 1.4ghz tualatin (mind you, the game is only getting about 75% of the cpu cycles), but on my home PC (Q9550 @ 3.5ghz) is absolutely screams. If I get the time, I may try running the game on my old P4 box using multiple cpus at the same frequency but with varying cache sizes to see how much of an impact that has. I know the game isn't SMP aware (correct?) so a single fast core will outgun two slower cores in the game. As for RAM, I've seen the game use upwards of 800MB while world generating and under normal game play, for me, it uses between 400-500MB. So you may want to make sure you aren't dipping too heavily into your swap space when playing. That will definitely slow things down.
It might be helpful to add the fps achieved with each system. Although these are influenced by several settings, fortress size and location they might give a more objective rating than terms like 'slow', 'slowish' and 'somewhat slow'. --Hermano 12:29, 13 April 2010 (UTC)