v50 Steam/Premium information for editors
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- '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable170 KB (24,368 words) - 16:08, 24 December 2022
- '''Name:''' The name of the creature as it shows up in-game. ...an {{tt|[ALL_MAIN_POPS_CONTROLLABLE]}} civ still needed to have existed at some point. Creatures with {{token|LOCAL_POPS_CONTROLLABLE|c}} are also playable170 KB (24,364 words) - 02:52, 20 December 2022
- ...legendary climbing skill). Though most creatures can be found in any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. * '''Name:''' The name of the creature as it displays in-game.142 KB (20,073 words) - 03:17, 20 December 2022
- ...n any mode, some are exclusive to [[adventure mode]] or [[fortress mode]]. Some creatures are randomly and procedurally generated, meaning they could have * '''Name:''' The name of the creature as it displays in-game.145 KB (21,248 words) - 11:12, 24 May 2024
- '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size110 KB (15,549 words) - 13:55, 26 February 2021
- [NAME:Free Granite Stone]<br /> [NAME:Soap Maker's Workshop]<br />120 KB (16,480 words) - 13:06, 27 July 2021
- {{Ouroborus creature table row|name=[[Acorn fly]]|symbol=·|color=6:0:0|swim=Y|fly=Y}} {{Ouroborus creature table row|name=[[Alligator]]|symbol=A|color=2:0:0|swim=AM|value=650|tame=DM|mount=DM|edibl29 KB (4,322 words) - 17:58, 8 December 2011
- {{v50_creaturecurrent table row|name=Aardvark|symbol=a|color=7:0:0|food=Yes|playable=No|hostile=No|size=50,000|v {{v50_creaturecurrent table row|name=Adder|symbol=a|color=6:0:0|food=Yes|playable=No|hostile=No|size=150|value=558 KB (7,454 words) - 20:44, 9 February 2023
- '''Name:''' The name of the creature as it shows up ingame. {{CreatureCurrent table row|name=[[Dwarf]]|symbol=☺|color=3:0:0|playable=Fort, Adv|hostile=No|food=No|size40 KB (5,653 words) - 13:54, 26 February 2021
- <name> </name>795 KB (120,124 words) - 03:34, 25 February 2020
- ...d as food source, others are neighbors, some will even trade with you, but some only want to suck the sweet marrow from your bones or make tunics of dwarf {{Creature table row|name=alligator|symbol=A|color=2:0:0|align=Neutral|size=9|value=4|biome=SWAMP_TEM23 KB (3,194 words) - 13:54, 26 February 2021
- ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz49 KB (6,862 words) - 13:21, 8 June 2024
- ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only a few animal species give gizz34 KB (4,583 words) - 03:25, 20 December 2022
- ...[[legendary artifact]] known as a "perfect gem" - this is simply a special name for an artifact large gem. [[Gizzard stone]]s are found as a by-product when butchering some animals, and can be used like cut gems. Only few animal species give gizzar31 KB (4,110 words) - 08:57, 24 June 2014
- Some sprite sheets contain their own dedicated color palettes. ! style="padding: 0.15em 0.4em; width: 9em; text-align: left" | Name60 KB (7,271 words) - 13:03, 9 December 2023
- ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl24 KB (3,674 words) - 18:03, 17 April 2024
- ...]] or trigger [[trap]]s, save those specifically made to trap them, though some (such as the [[cave spider]]) can bite and inflict syndromes; ...pawn", spontaneously appearing in their natural environment or [[biome]]. Some types of vermin are inexhaustible and will always be able to spawn, regardl23 KB (3,402 words) - 04:05, 20 December 2022
- ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces48 KB (7,148 words) - 02:35, 29 April 2024
- </name> <name>931 KB (148,541 words) - 18:41, 1 December 2023
- ...subterranean crops may be brought from the starting embark screen or, with some small luck, purchased from dwarven caravans. Above ground crops and seeds m ...ifferent variation, and dwarves do prefer ''some'' variety in their drink. Some plants may be eaten raw, others must be cooked first, others must be proces38 KB (5,607 words) - 18:40, 8 January 2023