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  • ...and the other is 2, the spread will be the same as if one was 100 and the other was 200. Civs can spread out over biomes they cannot actually build in; fo ...lecting DARK_FORTRESS also allows generation of [[underworld spire|certain other structures]]. CAVE_DETAILED civilizations will create fortresses in mounta
    38 KB (5,824 words) - 03:22, 20 December 2022
  • ...d in the entire fortress) is marked for hauling and is unavailable for any other purpose, including planting crops. The planter can't use any of those seeds ...e location (e.g. plants from [[farming|farm plots]]), and are used in many other locations. Rather than simply putting a plant stockpile by each workshop th
    15 KB (2,513 words) - 04:00, 20 December 2022
  • Seen in the above image as "Trees: Sparse" and "Other Vegetation: Moderate". ...so a source of [[fuel|charcoal]], one possible [[fuel]] used to make metal products in standard smelters and forges and required for making steel even when you
    33 KB (5,542 words) - 03:21, 20 December 2022
  • ...tween civilizations are based on their ethic responses in relation to each other; similar ethics result in friendship, while conflicting ethics result in an | The result of a tantrumming citizen attacking another in fortress mode. Other effects unknown.
    15 KB (1,920 words) - 03:22, 20 December 2022
  • ...re the residual products of [[mining]], as the raw material for all of its products. The stone industry is essential for fortress [[Design strategies|developm [[Engraving]] and Stone [[smoothing]], while not actual products or constructions, add value to your fortress, and can also be considered pa
    13 KB (2,102 words) - 04:00, 20 December 2022
  • ...industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use ...ntact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|drawbridge]] or a locked [[hatch]]). Underground, yo
    8 KB (1,325 words) - 04:08, 20 December 2022
  • ...y or may not stabilize (depending on your idea of [[fun]]), leaving you to other challenges. ...things worse for yourself by swapping the ore for a fire-safe block. Raze other civilizations, and hope that you get metals.
    84 KB (13,988 words) - 23:29, 21 June 2024
  • ...good idea to move it inside, or secure it with [[wall]]s, [[bridge]]s and other fortifications, to protect incoming caravans and your goods from [[steals d ...d cannot be traded as is; you will need to decorate them or turn them into other items for them to become "valid" trading items.
    28 KB (4,584 words) - 04:04, 20 December 2022
  • ...ere it flows through the long, long aqueduct and drives waterwheels on the other end. Getting the water pressure <em>just right</em> so it powers your wate *Bonus: Create a save with your First Tribe fort collapsed/flooded/etc, for other users to explore. Leave them some Fun what-does-this-lever-do problems to s
    96 KB (15,752 words) - 04:01, 20 December 2022
  • ...be used to jump start the process, but if your location is lacking in the other fuel sources, you will have to use charcoal exclusively (and whatever the c ...a fairly mature fortress. Once you hit magma, you will no longer need any other fuel source (except for [[Steel|steelmaking]]).
    18 KB (2,964 words) - 03:42, 20 December 2022
  • ...ther races can join them throughout world simulation; that can include the other main races, [[animal people]], etc. The main race of a civilization isn't s ...fs. Dwarven fortresses, [[mountain halls]], and some sites taken over from other civilizations can be hard to navigate out of, and sites with many inhabitan
    43 KB (7,414 words) - 02:51, 20 December 2022
  • ...erent purposes and different finished products. Just as they have specific products associated with them, they have specific labors that are required by dwarve Note that some specific products can be higher-tier than indicated above. For example, production of [[Steel
    18 KB (2,665 words) - 04:08, 20 December 2022
  • ...apon traps to give passing dwarves happy [[thought]]s, while lower-quality products can be [[melt]]ed without loss of material. ...mes [[wood]], which may be available in more limited supply and needed for other things; additionally, due to the required wood, it cannot be sold to [[elve
    11 KB (1,469 words) - 03:41, 20 December 2022
  • ...e specified area. It is possible to create a single stockpile with a shape other than a rectangle by using the Remove Designation tool to remove only part o ...more material to refill the stockpile. This speeds up a queue of jobs, as other dwarves perform the time-consuming distant haul whilst the crafter concentr
    35 KB (5,825 words) - 19:58, 21 October 2023
  • ...ing can also be used to increase the value of the item. Glazed earthenware products can take a considerable toll on your wood resources, in particular if you a ...s. Bars of tin cannot be used to make tin glazes. Note that glazes are not products in themselves, you do not make a glaze and then apply it to the ware. It is
    21 KB (3,381 words) - 03:14, 20 December 2022
  • ...are obstacles that prevent [[channel]]ing or the creation of [[wall]]s and other [[construction]]s on their tiles. This is problematic for caravan [[wagon]] ...|k}}ing at the ground after that will show "<tree> flowers" in addition to other tile contents. Both flowers and fruit appear and fall at set times through
    36 KB (5,304 words) - 01:32, 20 October 2023
  • |Add the ability to talk to other creatures in adventure mode. |PRESENTATION OF ENEMY LEADERS AND OTHER IMPORTANT FIGURES
    37 KB (5,912 words) - 04:05, 20 December 2022
  • ...able to jump. Hitting {{k|.}} allows you to stay in one place and wait for other things to move. {{k|,}} does the same but with a tenth of the time it takes ...their back in time. Note that sneak mode is also affected by a variety of other factors detailed on the {{k|S}}neak screen, such as light level and weather
    50 KB (8,737 words) - 02:51, 20 December 2022
  • ...are exceptionally rare creatures and share their [[biome]] with dozens of other animals, making sighting them a very uncommon event. Even if you do encount ...on to any aforementioned dried meat products or the advertisement for such products.
    3 KB (421 words) - 03:55, 20 December 2022
  • ...lters and kilns. These different workshops often produce only intermediary products, items that are then used to create something else for the final product. ::*''Feeds into:'' fuel for other furnaces, [[steel]] making, [[Ashery|asheries]] and [[soap]] production
    4 KB (558 words) - 03:25, 20 December 2022

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