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  • ...ng to test it out, but it might take a while because my fortress is fairly new. ** Underground plants can grow in "Dark Subterranean" floor tiles ''except'' for Boulders, Driftw
    14 KB (2,271 words) - 23:39, 7 August 2021
  • This is a guide to help new players get started on their first [[fortress]] and teach them the basics o ...ersion there are no world generation parameters, so just select <tt>Create New World</tt> and press Enter.
    41 KB (7,264 words) - 22:15, 28 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,064 words) - 03:14, 20 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...e example. However, when adding or deleting entries, you need to create a new world for the changes to take place, and when deleting, it can and probably
    44 KB (6,038 words) - 15:25, 24 May 2023
  • ...the rest of the plot will be planted with the newly designated crop. Some plants can only be planted during certain seasons. ...eaten both raw or cooked. Plump helmets are also one of the 2 fast growing plants ([[Pig tail]]s being the other but they can only be brewed, not eaten). [[Q
    14 KB (2,526 words) - 17:12, 13 December 2023
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    51 KB (8,103 words) - 09:54, 13 June 2016
  • ...[[plump helmet]]s grow faster than other crops, and as long as the mature plants are harvested promptly, it is not hard to grow two crops of either plant ea ...year. A properly-managed and fully-utilized 3x3 plot (9 tiles * average 5 plants harvested per season * 4 seasons * 5 brewing/milling multiplier = 900 units
    3 KB (475 words) - 19:47, 30 June 2015
  • ...ill be created but they will not be part of it. After clicking "accept", a new menu pane opens up with a list of pre-set stockpile rules, of which you mus ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile
    34 KB (5,560 words) - 18:23, 16 March 2024
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    92 KB (13,986 words) - 00:21, 25 November 2023
  • ...aved and the required changes are made, you are ready to play DF with your new tileset! |comments=So on suggestion I made the new version of Monoscii which has every tile be 1 pixel, the entire map nearly
    91 KB (13,800 words) - 19:13, 20 December 2022
  • ...ming dwarves to get out of the pit and out there picking plants or growing plants where they are able to, so that they can in turn brew something for my alco ...can farm indefinately indoors on a patch of [[Silt]] cavern floor. For my new problem see below! [[User:GarrieIrons|GarrieIrons]] 09:49, 5 January 2008 (
    18 KB (3,067 words) - 04:33, 17 May 2010
  • ...ow those particular items. These items also mark the tile as "full", so no new items will be stored in that tile until all the original items in the tile ...les cannot be expanded once created; you must delete the pile and create a new one. [[Utility:DFHack|DFHack]] provides a command to copy an existing stock
    30 KB (4,990 words) - 14:26, 24 June 2022
  • plants. It was the titan of the lake. The axolotls scattered in all new wings and launched into the night's sky. There wasn't much time
    118 KB (20,738 words) - 15:56, 13 December 2022
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    40 KB (5,447 words) - 22:14, 26 July 2021
  • When changing the raw files, you may or may not need to create a new world in order for your changes to be reflected. ...king, ''modifications'' to an existing entry in a raw file don't require a new world. Altering existing reactions or creatures is an example of this.
    39 KB (5,344 words) - 23:30, 21 June 2024
  • We should probably figure out what all the new crops do! --[[User:Lawman0|Lawman0]] ([[User talk:Lawman0|talk]]) 04:13, 9 == outdoor plants growing indoors ==
    5 KB (899 words) - 13:28, 30 January 2019
  • This is intended to be a guide to inform those new to DF modding on what elements of the game can be modified, and how. After ...f is fine - nothing that can be changed will affect the DF executable, and new additions can be easily removed.
    34 KB (5,491 words) - 22:52, 1 March 2016
  • ...ue jobs which need to be repeated anyway, like "Prepare Raw Fish" or "Mill Plants", or jobs for which there is no workshop, like "Make Wooden Bow" or "Make S ...lavish meals. As long as your growers provide a steady supply of millable plants and your cook can empty out bags quick enough, the milling jobs will contin
    19 KB (3,093 words) - 22:47, 17 December 2011
  • ...magination. She feels strong urges and seeks short-term rewards. She loves new and fresh ideas. She is disorganized. She is concerned about rejection and ...ue and take out a pack of (adult, tame) stray dogs awaiting training in my new (7 day old) fortress. I'm not sure if it was a bug or not.
    12 KB (2,104 words) - 09:07, 12 December 2012
  • == Announcements "NEW" icon == Can you please add an ID attribute to the red "NEW" message in the sidebar, so I can make it hidden? Thanks {{User:Latias1290/
    26 KB (4,137 words) - 20:27, 13 June 2023

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